Show Trade Log Entry

Date Played
2021-02-19 04:07:00 UTC
Downtime
Traded Magic Item

Cube of Force

Rare
**Wondrous Item, rare (requires attunement)** *This ornate puzzle cube is carved from duskwook and polished to a shine. The lateral faces are engraved with the likenesses of Fenaria´s companions in Tymora´s Smile, while the top bears the band´s crest and their pledge to be "Always together,never apert". The latter half of the band´s promise - "Though we are distant, we are connected in heart" adorns the bottom face The likenesses whisper words of encouragement to the bearer whenevere a surface is pressed and the cube activated. Additionally the bearer can discern the item´s depth below the surface and the direction to the nearest staricase, ramp or other path leading upward if the words on the cube are spoken.* This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. **Face | Charges | Effect** 1 | 1 | Gases, wind, and fog can't pass through the barrier. 2 | 2 | Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 3 | 3 | Living matter can't pass through the barrier. 4 | 4 | Spell effects can't pass through the barrier. 5 | 5 | Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion. 6 | 0 | The barrier deactivates. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. **Spell or item | Charges Lost** Disintegrate | 1d12 Horn of blasting | 1d10 Passwall | 1d6 Prismatic spray | 1d20 Wall of fire | 1d4
Received Magic Item

Cloak of Arachnida

Very Rare
**Wondrous Item, very rare (requires attunement)** *This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.* This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits: • You have resistance to poison damage. • You have a climbing speed equal to your walking speed. • You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. • You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain. • You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.