Show Trade Log Entry
Date Played
2024-02-28 23:08:00 UTC
2024-02-28 23:08:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with Kree (Kasper Knutzen #8318763608) from *DDEP07-02 Drums of the Dead*
Traded with Kree (Kasper Knutzen #8318763608) from *DDEP07-02 Drums of the Dead*
Traded Magic Item
Ghost Step Tatoo
Very Rare
**Wondrous Item (tattoo), very rare (requires attunement)**
Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
**Tattoo Attunement.** To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
**Ghostly Form.** The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo’s charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can’t be grappled or restrained.
- You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
Received Magic Item
Wand of Polymorph
Very Rare
**Wand, very rare (requires attunement by a spellcaster)**
*This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches.*
This wand has seven charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC15) from it.
The wand regains 1d6 +1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.