Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Belt of Fire Giant Strength very_rare DM Quest: Dedicated DM Show
Notes:

Wondrous Item, very rare (requires attunement)
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Price: 20 tier 3 TCP

Candle of the Deep common Trade Log Show
Notes:

Wondrous Item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

Clockwork Amulet common CCC-NBDD01-02 Where Can She Be Show
Notes:

Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Gauntlets of Ogre Power uncommon Trade Log Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

Hat of Disguise uncommon CCC-NBDD01-02 Where Can She Be Show
Notes:

Wondrous Item, uncommon (requires attunement)
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Lantern of Revealing common DDHC-CM-07 Book of Cylinders Show
Notes:

Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

Periapt of Wound Closure uncommon DM Reward: Ritual of Divination (Item table f) DM Quest. Ritual of Divination Show
Notes:

Periapt of Wound Closure
Requires Attunement
While you wear this pendant, you stabilize whenever you are dying at the start of Your Turn. In addition, whenever you roll a Hit Die to regain Hit Points, double the number of Hit Points it restores.

Item table f
16 Treasure Points

Pipe of Remembrance common DDHC00-GSM Sinister Secret of Saltmarsh Show
Notes:

Wondrous item, common
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.

Sending Stones uncommon Trade Log Show
Notes:

Wondrous Item, uncommon
These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin.

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Serpent's Fang rare DDHC-CM-07 Book of Cylinders Show
Notes:

Weapon (longsword), rare
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.

Skyfist (Dwarven Thrower) rare Trade Log Show
Notes:

Weapon (warhammer), very rare (requires attunement by a Dwarf)
*The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, blakc adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a trip of tattered (though indestructible) parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep resonating voice audible to anyone within 30 feet of the weapon. *

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.

Warhammer +2 rare G Purchase Log Show
Notes:

Weapon (warhammer), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.

Table: G
Price: 20 tier 2 TCP