Show Log Entry

Adventure Title
Bastion Turn
Session
Date Played
2026-01-12 17:00:00 UTC
Levels Gained
GP +/-
2275
Downtime +/-
-1.0
Location Played
DM Name
DM DCI Number
Notes
***Bastion Turn*** - Arcane Study | Order -> Craft: Magic Item (Arcane) -> *Hat of Vermin* (5 days | 50 gp) - Garden (Herb | Food) | Order -> Harvest: Garden Growth (*Potion of Healing* & 100 rations (Sold for 25 gp)) - Smithy | Order -> Craft: Magic Item -> *20 Arrow +1* (10 days -> 3 days left| 100 gp) - Storehouse | Order -> Trade: Goods (Sell goods 2000 gp (20%) -> 2400 gp) ***--- Character Downtime: (1 day) --*** - Arcane Study - > Arcane Study Charm

Magic Items

Name Rarity Location Table Result Counts?
Hat of Vermin [Crafted] Common true
**Wondrous Item, Common** This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn.