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Adventure Title
CCC-TAROT-01-01 Awakening of Fates
CCC-TAROT-01-01 Awakening of Fates
Session
1
1
Date Played
2025-04-17 19:00:00 UTC
2025-04-17 19:00:00 UTC
Levels Gained
1
1
GP +/-
90
90
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Aultsider
Aultsider
DM DCI Number
NA
NA
Notes
**Level up:** Accepted **Hours Played:** 3 hours **Gold Earned:** 90 gp **Consumables:** 2 x *Potion of Healing* **Story Award: Touched by the Fates** Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. **Story Award: Tarot of Fate: Devil (inverted)** You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.
**Level up:** Accepted **Hours Played:** 3 hours **Gold Earned:** 90 gp **Consumables:** 2 x *Potion of Healing* **Story Award: Touched by the Fates** Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. **Story Award: Tarot of Fate: Devil (inverted)** You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Robe of Useful Items | Uncommon | true | |||
**Wondrous Item, uncommon** This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: - Bullseye Lantern (filled and lit) - Dagger - Mirror - Pole - Rope (coiled) - Sack In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. - 4 x Riding Horse with a Riding Saddle - 2 x Wooden ladder (24 feet long) - 1 x 2 Mastiffs - 1 x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself - 1 x Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself - 1 x Rowboat (12 feet long) ***1d100 | Patch*** 01–08 | Bag of 100 GP 09–15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP 16–22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself 23–30 | 10 gems worth 100 GP each 31–44 | Wooden ladder (24 feet long) 45–51 | Riding Horse with a Riding Saddle 52–59 | Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself 60–68 | 4 Potions of Healing 69–75 | Rowboat (12 feet long) 76–83 | Spell Scroll containing one spell of level 1, 2, or 3 (your choice) 84–90 | 2 Mastiffs 91–96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach 97–00 | Portable Ram |