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Adventure Title
DDHC-GoSM Tammeraut’s Fate
DDHC-GoSM Tammeraut’s Fate
Session
3
3
Date Played
2024-05-23 19:00:00 UTC
2024-05-23 19:00:00 UTC
Levels Gained
GP +/-
628
628
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Aultsider
Aultsider
DM DCI Number
NA
NA
Notes
**Level up:** Declined **Hours Played:** 3 hours **Gold Earned:** 628 gp **Consumables:** Oil of slipperiness, 3 ounces of Sovereign glue, 3 x Potions of water breathing, 6 x Pressure capsules, Quaal's feather token (anchor), 12x +2 crossbow bolts **Serive Rewards:** Streaming for 3 hours
**Level up:** Declined **Hours Played:** 3 hours **Gold Earned:** 628 gp **Consumables:** Oil of slipperiness, 3 ounces of Sovereign glue, 3 x Potions of water breathing, 6 x Pressure capsules, Quaal's feather token (anchor), 12x +2 crossbow bolts **Serive Rewards:** Streaming for 3 hours
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Helm of Underwater Action | Uncommon | true | |||
**Wondrous Item, uncommon (requires attunement)** While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. | |||||
Ring of Free Action | Rare | true | |||
**Ring, rare (requires attunement)** While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. | |||||
Immovable rod | Uncommon | true | |||
**Rod, uncommon** This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. | |||||
Folding boat | Rare | true | |||
**Wondrous Item, rare** This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. | |||||
Bag of holding | Uncommon | true | |||
**Wondrous Item, uncommon** This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |