Show Log Entry

Adventure Title
DDHC-GoSM The Final Enemy
Session
6
Date Played
2024-03-28 20:00:00 UTC
Levels Gained
1
GP +/-
1263
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Aultsider
DM DCI Number
NA
Notes
**Level up:** Accepted **Hours Played:** 3 hours **Gold Earned:** 1263 gp **Consumable:** *Potion of Healing* **Serive Rewards:** Streaming for3 hours

Magic Items

Name Rarity Location Table Result Counts?
Necklace of Adaptation Uncommon true
**Wondrous Item, uncommon (requires attunement)** While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Staff of the Python Uncommon true
**Staff, uncommon (requires attunement by a Cleric, Druid, or Warlock)** You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Wand of Magic Missiles Uncommon true
**Wand, uncommon** This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Headband of Intellect Uncommon true
**Wondrous Item, uncommon (requires attunement)** Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Figurine of Wondrous Power (Silver Raven) Uncommon true
**Wondrous Item, uncommon** A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. **Silver Raven.** This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
Medallion of thoughts Uncommon true
**Wondrous Item, uncommon (requires attunement)** The medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn