Show Log Entry

Adventure Title
Character creation
Session
Date Played
2025-08-25 23:00:00 UTC
Levels Gained
GP +/-
78
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
####**Ability Scores (Pointbuy):** Strength: 8 (Ability: -1, Save: -1) Dexterity: 14 (Ability: +2, Save +2) Constitution: 14 (Ability: +2, Save: +4) Intelligence: 13 (Ability: +1, Save: +1) Wisdom: 10 (Ability: +0, Save: +0) Charisma: 16 (Ability: +3, Save: +5) <p> ####**Ability Score Improvement:** Charisma: +2 Wisdom: +1 <p> ####**Senses (passive):** Investigation (INT): 11 Insight (WIS): 12 Perception (WIS): 12 <p> ####**Background:** Acolyte Ability Scores: Intelligence, Wisdom, Charisma Feat: Magic Initiate (Cleric; Two Cantrips (Chosen: Guidance and Spare the Dying from the Cleric spell list with chosen spellcasting ability Charisma), Level 1 Spell (Chosen: Healing Word from the Cleric spell list), Spell Change, Repeatable) Skill Proficiencies: Insight, Religion Tool Proficiency: Calligrapher's Supplies Chosen Acolyte Equipment: (B) 50 Gold <p> ####**Species:** Shadar-Kai Creature Type: Humanoid Size: Medium (1,80m) Speed: 30 feet Creature Type: You are Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf. Blessing of the Raven Queen Darkvision: 60ft. Fey Ancestry Keen enses Necrotic Resistance Trance Languages: Common, Elvish Shadar-Kai Proficiencies: Skill: Perception Shadar-Kai Trance Proficiency Choice: Dagger, Cook's Utensils <p> ####**Class:** Sorcerer Primary Ability: Charisma HP Dice: D6 per Sorcerer level HP at Level 1: 6 + constitution modifier HP per additional Sorcerer Level: 4 + constitution modifier (in AL) Saving Throw Proficiencies: Constitution, Charisma Chosen Skill Proficiencies: Arcana, Intimidation Weapon Proficiencies: Simple weapons Chosen Sorcerer Starting Equipment: (A) 1st Level Feats: Spellcasting, Innate Sorcery <p> ####**Equipment:** Spear 2 Daggers Arcane Focus (crystal) Dungeoneer's Pack (Backpack, Caltrops, Crowbar, 2 flasks of Oil, 10 days of Rations, Rope, Tinderbox, 10 Torches, Waterskin) Remaining gold from chosen Sorcerer Equipment (A): 28 GP Remaining gold from chosen Acolyte Equipment (B): 50 Gold <p> ####**Spells:** Chosen Sorcerer Cantrips: Fire Bolt, Message, Shocking Grasp, Sorcerous Burst Chosen two 1st Level Sorcerer Spell: Mage Armor, Shield Chosen two Magic Initiate Cantrips: see above Chosen one Magic Initiate 1st Level Spell: see above <p> ####**Alignment:** Lawful neutral