Adventure Logsheet
Ability Scores (Pointbuy): Strength: 12 (Ability: +1, Save: +3) Dexterity: 16 (Ability: +3, Save +5) Constitution: 16 (Ability: +3, Save: +3) Intelligence: 8 (Ability: -1, Save: -1) Wisdom: 14 (Ability: +2, Save: +2) Charisma: 8 (Ability: -1, Save: -1) <p> Ability Score Improvement: Dexterity: +2 Constitution: +1 <p> Senses (passive): Investigation (INT): 9 Insight (WIS): 14 Perception (WIS): 14 <p> Background: Guide Feat: Magic Initiate - Druid Skill Proficiency: Stealth, Survival <p> Species: Elf (Wood Elf) Feats: Darkvision (60 feet), Elven Lineage (chosen: Wood Elf Lineage), Fey Ancestry, Keen Senses, Trance, Size: Medium Speed: 35 feet Defenses: Immunity: Sleep <p> Class: Ranger (Level 1) Feats: Favored Enemy, Spellcasting, Weapon Mastery (chosen: Longbow, Shortsword) <p> Proficiencies & Languages: Weapons: Martial, Simple Armor: Medium, Light, Shields Tools: Cartographer's Tools Languages: Halfling, Elvish, Common <p> Armor: Stubbed Leather Armor (Light) Weapons: Longbow, Shortbow, Scimitar, Shortsword Other Equipment: Traveler's Clothes <p> Other possessions: Quiver (2x), Rope, Tinderbox, Backpack, 20 Arrows (2x), Druidic Focus (Sprig of Mistletoe), Bedroll (2x), Tent, Waterskin, Cartographer's Tools, Explorer's Pack, 2 flasks of Oil, 10 days of Rations, 10 Torches <p> Spells: Cantrips: Druidcraft, Spare The Dying, Starry Wisp 1st Level Spells: Hunter's Mark, Cure Wounds, Hail Of Thorns, Healing Word <p> Alignment: Chaotic Good
Story Award: The Demiplane of Dread You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching. <p> Spent: - 1 Arrow <p> Mitspieler: Stefan M. - Voran - Human - Rogue MaxensMudda - Magni - Dwarf - Barbarian Marco - Oplug Jisoprau - Aasimar - Paladin XAR - Snaggels - Bugbear - Druid
Spent: - 1 Arrow <p> Gained: - Trinket (feathers) - Necklace (Raven-Amulet, non-magical) <p> Other: Gained 1 exhaustion level, but it was removed by a long rest <p> Mitspieler: Stefan M. - Voran - Human - Rogue MaxensMudda - Magni - Dwarf - Barbarian Marco - Oplug Jisoprau - Aasimar - Paladin XAR - Snaggels - Bugbear - Druid
Deft Explorer: - Chosen Expertise: Stealth - Chosen Languages: Orc, Draconic <p> Fighting Style: Archery <p> New Spell: Ensnaring Strike
Mitspieler: Stefan M. - Voran - Human - Rogue MaxensMudda - Magni - Dwarf - Barbarian Marco - Oplug Jisoprau - Aasimar - Paladin XAR - Snaggels - Bugbear - Druid
Spent: - 3 GP (given to minions of the mayor) - 3 Arrows (geschätzt) <p> Gained: - 30 GP <p> Mitspieler: Stefan M. - Voran - Human - Rogue MaxensMudda - Magni - Dwarf - Barbarian Marco - Oplug Jisoprau - Aasimar - Paladin XAR - Snaggels - Bugbear - Druid
Chosen Ranger Subclass: Hunter (Feats: Hunter's Lore, Hunter's Prey) <p> New Spell: Goodberry
Spent: - 3 Arrows (geschätzt) <p> Mitspieler: Stefan M. - Voran - Human - Rogue MaxensMudda - Magni - Dwarf - Barbarian Marco - Oplug Jisoprau - Aasimar - Paladin XAR - Snaggels - Bugbear - Druid
Spent: - Potion of Healing - 2 Arrows (geschätzt) <p> Gained: - 2 Flasks of Alchemist’s Fire (FÜR JEDEN ODER GANZE GRUPPE?) Adventuring Gear Weight: 1 lb. Cost: 50 GP When you take the Attack action, you can replace one of your attacks with throwing a flask of Alchemist’s Fire. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 1d4 Fire damage and start burning. Adventuring gear This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged Attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Damage: 1d4 - Damage Type: Fire - Properties: Improvised Weapon - Range: 20 - Weight: 1 <p> - Vial of Acid (FÜR JEDEN ODER GANZE GRUPPE?) Adventuring Gear Weight: 1 lb. Cost: 25 GP When you take the Attack action, you can replace one of your attacks with throwing a vial of Acid. Target one creature or object you can see within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or take 2d6 Acid damage. <p> GRUPPE hat gefunden: Puderdose <p> Mitspieler: Stefan M. - Voran - Human - Rogue MaxensMudda - Magni - Dwarf - Barbarian Marco - Oplug Jisoprau - Aasimar - Paladin XAR - Snaggels - Bugbear - Druid
Ability Score Improvement: +2 Dexterity <p> New Spell: Entangle
Spent: - Potion of Healing - 4 Arrows (geschätzt)
Magic Items Brought: Limit T1: 1 uncommon+, 5 common, 5 consumable Uncommon+ Whip of Warning Common - - - - - Consumable Scroll of Create Bonfire Potion of Climbing Scroll of Animate Dead - - Remains in Storage (hat Charakter NICHT dabei): Hat of Disguise Eyes of Charming Wind Fan