Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Quiver of Ehlonna
uncommon
CCC-GHCBK1-01 Into the Border Kingdoms
Show
Notes:
Wondrous item, uncommon, Table F
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This item can be found in the Dungeon Master’s Guide.
Moon-Touched Sword
common
CCC-GHCBK1-01 Into the Border Kingdoms
Show
Notes:
Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll.
2x Potion of Healing (consumable)
common
Purchase Log
Show
Potion of Healing (consumable)
common
Purchase Log
Show
Wand of Magic Missiles
uncommon
DDHC-KftGV - Reach for the Stars
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spell Scroll of Arms of Hadar
common
DDHC-KftGV - Reach for the Stars
Show
Notes:
Scroll, common
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Spell Scroll of Armor of Agathys
common
DDHC-KftGV - Reach for the Stars
Show
Notes:
Scroll, common
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Half Plate Armor +1
rare
DDEP4 Reclamation of Phlan
Show
Notes:
Armor (Half Plate Armor), Rare
You have a +1 bonus to Armor Class while wearing this armor.
This black enameled armor has a splash of freen paint across the breastplate. No amount of cleaning will remove it; even magical attempts to remove the black or green paint prove useless. Any creature familiar with the Tears of Virulence are likely to treat the armor's wearer with suspicion.
Stone of Good Luck (Luckstone)
uncommon
DDEP4 Reclamation of Phlan
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
The center of this fist-sized emerald appears to be hollow and filled with a viscous, green liquid. When agitated, the gem becomes warm.
Spell scroll - Dispel Magic
uncommon
DDEX1-6 The Scroll Thief
Show
Mithral Splint Armor
uncommon
DDEX1-6 The Scroll Thief
Show
Periapt of Wound Closure
uncommon
Trade Log
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While wearing this pendant, you gain the following benefits. - Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. - Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
| Name | Rarity | Location | Table ▼ | Result | Source | |
|---|---|---|---|---|---|---|
| Quiver of Ehlonna | uncommon | CCC-GHCBK1-01 Into the Border Kingdoms | Show | |||
|
Notes:
Wondrous item, uncommon, Table F |
||||||
| Moon-Touched Sword | common | CCC-GHCBK1-01 Into the Border Kingdoms | Show | |||
|
Notes:
Weapon (longsword), common |
||||||
| 2x Potion of Healing (consumable) | common | Purchase Log | Show | |||
| Potion of Healing (consumable) | common | Purchase Log | Show | |||
| Wand of Magic Missiles | uncommon | DDHC-KftGV - Reach for the Stars | Show | |||
|
Notes:
Wand, uncommon |
||||||
| Spell Scroll of Arms of Hadar | common | DDHC-KftGV - Reach for the Stars | Show | |||
|
Notes:
Scroll, common |
||||||
| Spell Scroll of Armor of Agathys | common | DDHC-KftGV - Reach for the Stars | Show | |||
|
Notes:
Scroll, common |
||||||
| Half Plate Armor +1 | rare | DDEP4 Reclamation of Phlan | Show | |||
|
Notes:
Armor (Half Plate Armor), Rare |
||||||
| Stone of Good Luck (Luckstone) | uncommon | DDEP4 Reclamation of Phlan | Show | |||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) |
||||||
| Spell scroll - Dispel Magic | uncommon | DDEX1-6 The Scroll Thief | Show | |||
| Mithral Splint Armor | uncommon | DDEX1-6 The Scroll Thief | Show | |||
| Periapt of Wound Closure | uncommon | Trade Log | Show | |||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) |
||||||