Adventure Logsheet
Starting Gold: XX XGE's This is Your Life
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5 downtime days; and either 50 gp or a consumable item from Magic Item Table A or B
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Adventure Logsheet
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Adventure Logsheet
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Fresh from an extended rest above ground, the warband returned to explore the west half of the complex. They faced a serious challenge when a quartet of water wierds, all guardians of the graveyard Lake of the Ancestors, set upon them far from shore. After dispersing the elementals and swimming to the beach, they discovered the strange blue firelight was kept by The Blue Lady, the specter of a priestess of Yurtrus (orcish god of Death & Disease) as she stood watch over the Heroes' Vault and the honored dead of her clan. Proceeding up a narrow tributary of the lake, the band came across a shallow in the river surrounded by a sandy beach. From the rocks attack six galeb durr a large rock elemental. In conversation with the last of the rock creatures, it warned them to turn back from the ruler of the darkened sections beyond, the One Who Gives NightMares to the Never-Dreaming.
Adventure Logsheet
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There was a well in a village, sorta. New quest to Cleanse the Healer's Hall. A slight kerfuffle when Grisch got possessed and sorta chain lightninged everyone a bit.
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1 magic item from THIS 24 hours; Gauntlets of Ogre Power,
Adventure Logsheet
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Purchased plate armor (-1500 g), sold Scale Armor (+xx g)
Story Award: Chaotic Blessing of the Queen of Spiders. You have drawn the attentions of Lloth to you, and she has noticed your prowess in battle. In recognition for slaying the mind flayer masquerading as one of her beloved driders, she has granted you a blessing, but you hardly feel blessed by it. What effect this has on your future adventuring career remains to be seen. Additionally, sometimes when you sleep or trance, you have dreams or visions of spiders bursting forth from beneath your skin, demons eating you alive, or your loved ones turning into half-spider monstrosities, but at the end of the vision or dream, you always feel the cool press of Lloth’s lips against your forehead again and you briefly feel that everything will be okay—before jerking awake with horror in your eyes. A remove curse cast at 9th level or a wish can end this effect, as can a successful Divine Intervention by a deity not allied to Lloth. At that point, you should strike through this paragraph, but retain the first one. Story Award: Challenge Coin of the Citadel You have received a challenge coin marking you as a friend of the Citadel of the Raven. It bears the markings of the Citadel on one side of this golden coin, and on the other the symbol of the Zhentarim, a singular flying snake. When traveling in the area, showing the coin will, under most circumstances, grant you access to the Citadel and services provided at their regular cost (instead of the 25% markup for outsiders), as well as a night of protection inside its walls, including a bed in the barracks. Up to six companions may accompany you into the Citadel on the strength of your word guaranteeing their good behavior. In the event of any member of your party violating this good conduct oath, you will be stripped of this coin (and any others you and your companions have on you) and cast out into the cold.
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My search for a Tome of Clear Thought led me to Colin Butcher, the husband of a Merchant Prince, in Port Nyanzaru. It was rather unconventional requesting a meeting with a butcher-turned-bareknuckle boxing champion and racing dinosaur breeder in the Temple of Gond, but the rumor was true. Butcher had received a Tome of Clear Thought in the post as a thank you gift from Danatar the Wizard. He earned the book in a strange run-in with an alhoon. Understanding his distaste for individuals trying to bend one's will telepathically, I offered him the rope of entanglement with the sentinel charm against psionics and telepathics. This book was six full days of extraordinary reading. This is giving me even more to ponder regarding the implications of infusing my armored suit.
Adventure Logsheet
Story Award: White Worm Initiate The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm.
Gained a Healing potion and an elixir of health