You are not authorized to perform this action.
Show Log Entry
Adventure Title
CCC-ODFC01-02 Black Blades, Black Wings
CCC-ODFC01-02 Black Blades, Black Wings
Session
Date Played
2021-08-21 14:05:00 UTC
2021-08-21 14:05:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Role Play Rally (Austin, TX)
Role Play Rally (Austin, TX)
DM Name
Jon Terry
Jon Terry
DM DCI Number
2110757708
2110757708
Notes
#### Story Award: Chaotic Blessing of the Queen of Spiders. ***You have drawn the attentions of Lloth to you***, and she has noticed your prowess in battle. In recognition for slaying the mind flayer masquerading as one of her beloved driders, she has granted you a blessing, but you hardly feel blessed by it. What effect this has on your future adventuring career remains to be seen. Additionally, sometimes when you sleep or trance, ***you have dreams or visions of spiders*** bursting forth from beneath your skin, demons eating you alive, or your loved ones turning into half-spider monstrosities, ***but at the end of the vision or dream, you always feel the cool press of Lloth’s lips against your forehead*** again and you briefly feel that everything will be okay—before jerking awake with horror in your eyes. A *remove curse* cast at 9th level or a *wish* can end this effect, as can a successful *Divine Intervention* by a deity not allied to Lloth. At that point, you should strike through this paragraph, but retain the first one. #### Story Award: Challenge Coin of the Citadel You have ***received a challenge coin marking you as a friend of the Citadel of the Raven.*** It bears the markings of the Citadel on one side of this golden coin, and on the other the symbol of the Zhentarim, a singular flying snake. When traveling in the area, showing the coin will, under most circumstances, grant you access to the Citadel and services provided at their regular cost *(instead of the 25% markup for outsiders)*, as well as a night of protection inside its walls, including a bed in the barracks. Up to six companions may accompany you into the Citadel on the strength of your word guaranteeing their good behavior. In the event of any member of your party violating this good conduct oath, you will be stripped of this coin *(and any others you and your companions have on you)* and cast out into the cold.
#### Story Award: Chaotic Blessing of the Queen of Spiders. ***You have drawn the attentions of Lloth to you***, and she has noticed your prowess in battle. In recognition for slaying the mind flayer masquerading as one of her beloved driders, she has granted you a blessing, but you hardly feel blessed by it. What effect this has on your future adventuring career remains to be seen. Additionally, sometimes when you sleep or trance, ***you have dreams or visions of spiders*** bursting forth from beneath your skin, demons eating you alive, or your loved ones turning into half-spider monstrosities, ***but at the end of the vision or dream, you always feel the cool press of Lloth’s lips against your forehead*** again and you briefly feel that everything will be okay—before jerking awake with horror in your eyes. A *remove curse* cast at 9th level or a *wish* can end this effect, as can a successful *Divine Intervention* by a deity not allied to Lloth. At that point, you should strike through this paragraph, but retain the first one. #### Story Award: Challenge Coin of the Citadel You have ***received a challenge coin marking you as a friend of the Citadel of the Raven.*** It bears the markings of the Citadel on one side of this golden coin, and on the other the symbol of the Zhentarim, a singular flying snake. When traveling in the area, showing the coin will, under most circumstances, grant you access to the Citadel and services provided at their regular cost *(instead of the 25% markup for outsiders)*, as well as a night of protection inside its walls, including a bed in the barracks. Up to six companions may accompany you into the Citadel on the strength of your word guaranteeing their good behavior. In the event of any member of your party violating this good conduct oath, you will be stripped of this coin *(and any others you and your companions have on you)* and cast out into the cold.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rope of Entanglement | Rare | In the Upperdark beneath Mulmaster | true | ||
When seen out of the corner of one’s eye, this rope appears to writhe about with a mind of its own, but clearly has not moved when looked at directly. Additionally, whenever you are within 120 feet of a creature with telepathy or psionic ability, the rope glows a faint purple *(providing dim light within 1 foot)*. > This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle the creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. > You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer retrained by the rope. > The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has a least 1 hit point. If the rope drops to 0 hit points, it is destroyed. |