Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Boots of False Tracks common Season 9 Inherited Malevolence Starting gold Show
Notes:

hobnailed with geometric pieces of green steel

Periapt of Health uncommon DDAL09-04 Day of the Devil Show
Notes:

This charm consists of an irregularly shaped emerald hanging from a thick silver chain.

While wearing it, you are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant. This item can be found in the Dungeon Master’s Guide

Ring of Fire Resistance rare DMQuest: Déjà Vu Show
Hellrider’s Badge - Kylsandral’s Champion rare Torm’s Hand DDEP09-02 Hellfire Requiem Show
Notes:

A Hellrider's Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral's funeral and the subsequent escape from Avernus, you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you arent using a shield.
Special If you wish to take the Hellriders of Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed.
Despite its rarity, the Hellrider's Badge can be equipped by anyone that has earned it via playing DDEP09-02 Hellfire Requiem

Wand of the War Mage +2 rare Trade from Oleandra Trade Log Show

Unlocked Magic Items

Name Rarity ▲ Tier Location Table Result Source
Hag’s Breath (Eversmoking Bottle) common CCC-GSP-FEAR01-01 The Bleeding Tree Show
Notes:

This glass flask is filled with a yellow gas and labeled “Hag’s Breath”. When the stopper is removed a thick cloud escapes and obscures the vision of any creature caught inside the cloud, inducing terrifying hallucinations.

Hag’s Breath (Eversmoking Bottle)
Wonderous Item, Uncommon
This glass flask is filled with yellow gas and labeled “Hag’s Breath”. The glass is hard and impossible to crack. It was once used by the hags of the Bleeding Tree for their mysterious tinctures and vile spells. When the stopper is removed, a thick cloud escapes in a 60-foot radius; any creature in the cloud’s radius begin to see the movement of indistinguishable shadows lurking in the fog. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.

The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round.

Necklace of Adaptation uncommon 1 DDEP09-01 Infernal Pursuits Show
Notes:

The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration. While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

Helm of Telepathy uncommon 1 DDEP09-01 Infernal Pursuits Show
Notes:

This cruel helm has been crafted to look like the screaming face of a devil. It’s always warm to the touch, and when you wear it you hear devilish whisperings that you can never quite discern. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply – using a bonus action to do so – while your focus on it continues.
While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.

Eyes of the Eagle uncommon 1 DDAL09-02 Stopped at the Gate Show
Gloves of Thievery uncommon 1 DDAL09-03 Hungry Shadows Show
Cloak of the Bat rare 2 DDEP09-03 Liar’s Night Show
Fai Chen's Loupe (Gem of Seeing) rare Gift from Fai Chen at Mahadi's Wandering Emporium DDAL09-05 Faces of Fortune: the Story of Fai Chen Show
Glamoured Studded Leather rare 2 Col. Flip Franklin in Mahadi's Wandering Emporium DDAL09-06 Infernal Insurgency Show
Notes:

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This item can be found in the Dungeon Master’s Guide.
Made from tough yet flexible giant abyssal crocodile hide leather, studded with what look to be teeth to make it studded leather.

Bowl of Commanding Water Elementals rare A strange wizard researcher man studying the River Styx DDAL 09-07 The Diabolical Dive Show
Notes:

This silver bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. It is ringed with Infernal script and inlaid with rubies. When filled with water from the River Styx, it can conjure a water elemental that can carry other creatures safely through the waters of the Styx.

While this bowl is filled with water, you can use an action to speak the bowl's command word and summon a water elemental, as if you had cast the conjure elemental spell.
The bowl can't be used this way again until the next dawn (or until 24 hours have passed on planes with no dawn).
This item can be found in the Dungeon Master’s Guide.