Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Butcher’s Bag common Fai Chen’s Wagon Trade Log Show
Faction Estate – Chult common Fai Chen's Wagon Trade Log Show
Notes:

Clubhouse in Tiriki Anchorage

Ring of Protection uncommon Season 9 Faction Membership Show
Quarterstaff +1 uncommon DDAL07-03 A Day at the Races Show
Insignia of Claws uncommon DM Initiate Reward (Season 7) DM Quest: Initiate (Season 7) Show
Notes:

The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

Source: Hoard of the Dragon Queen, page 94

Yklwa +2 rare Fai Chen's Wagon Trade Log Show
Notes:

Connor Pfister DCI 4317821770

Dragontooth Dagger rare DDAL-DRW04 Foreign Affairs Show
Notes:

A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage
rolls increases to +2, and the extra acid damage increases to 2d6.
This item is found in Tyranny of Dragons.

Flame Tongue (Longsword) rare DDHC-TOA-1 Tomb of Annihilation, Ch. 4 Show
Bracers of Defense rare Ras Nsi's Throne Room G DDHC-TOA-1 Tomb of Annihilation, Ch. 4 Show
Rope of Entanglement rare In the Upperdark beneath Mulmaster Trade Log Show
Notes:

When seen out of the corner of one’s eye, this rope appears to writhe about with a mind of its own, but clearly has not moved when looked at directly. Additionally, whenever you are within 120 feet of a creature with telepathy or psionic ability, the rope glows a faint purple (providing dim light within 1 foot).

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle the creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer retrained by the rope.
The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has a least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Mantle of Spell Resistance rare G DDEP07-02 Drums of the Dead Show
Notes:

You have advantage on saving throws against spells when you wear this cloak.

Small, palm-sized mirrors have been sewn into the outside of this heavy woolen cloak. Occasionally, the mirrors reflect the image of a strange, bedraggled man in a black cloak looking back at those who view it.

Ring of Evasion rare DDEP07-02 Drums of the Dead Show
Necklace of Prayer Beads very_rare DDAL-DRW06 Thimblerigging Show
Manual of Quickness of Action (used) very_rare Found in the Tomb of Horrors and traded Trade Log Show
Manual of Bodily Health very_rare Given by Boddynock Glitterstone for helping remove Elemental Cultists CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
Helm of Brilliance very_rare DDAL-DRW03 Saving Silverbeard Show
Notes:

This helm is decorated with scenes of underwater volcanoes. While you wear it, you can speak and understand Aquan.
This dazzling helm is set with 5 diamonds, 11 rubies, 16 fire opals, and 22 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.

Shield of the Uven Rune very_rare DDAL-DRW04 Foreign Affairs Show
Notes:

This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.

Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.

This item is found in Waterdeep: Dungeon of the Mad Mage.

Blessing of Understanding unique Fai Chen Downtime: Married Yzmera Show