Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Goggles of Night uncommon White Plume Mountain B 88 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Show
Stone of Good Luck uncommon White Plume Mountain F 98 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Show
Boots of Striding and Springing uncommon White Plume Mountain F 26 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Show
Periapt of Wound Closure uncommon F 90 Trade Log Show
Belt of Hill Giant Strength rare Trade Log Show
Blessing of Understanding unique Fai Chen Fai Chen Downtime Activity Show
Notes:

Attended the Wedding of two fellow adventurers.
+2 to Wisdom and the Max increases to 22.

Flame Tongue Greatsword rare Steading of the Hill Giants, Dungeon, 33. The Secret Treasure Vault Trade Log Show
Notes:

A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword.

Ring of Protection rare White Plume Mountain G 68 DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Show
Blessing of Health unique Fai Chen Downtime Activity Show
Notes:

Constitution increases by 2, and maximum increases to 22.

Blessing of Protection unique White Plume Mountain S9 retroactive guidance Trade Log Show
Heward's Handy Haversack rare Fai Chen's Wagon DMQuest: Premiere DM Show
Notes:

This backpack has a central pouch and two side pouches, each of which is an extradimensional space.
Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The
large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5
pounds, regardless of its contents.
Placing an object in the haversack follows the normal rules for interacting with objects. Retrieving
an item from the haversack requires you to use an action. When you reach into the haversack for a
specific item, the item is always magically on top.
The haversack has a few limitations. If it is overloaded, or if a sharp object pierces it or tears it,
the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever,
although an artifact always turns up again somewhere. If the haversack is turned inside out, its
contents spill forth, unharmed, and the haversack must be put right before it can be used again. If a
breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after
which time it begins to suffocate.
Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or
similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where
the one item was placed inside the other. Any creature within 10-feet of the gate is sucked through
it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only
and can't be reopened.
This magic item can be found in the Dungeon Master’s Guide.