Adventure Logsheet
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Starting gold +10g; Bought Dagger -2, Healers Kit -5 XGE's This is Your Life This one hatched in Marsh with many ones. This one escaped the gator’s jaws. Jaws bring death to many. This one ran in hunt with others. This one caught knowledge of fast motions, strong thumps, ignoring wounds. This one learned the dangers and goods found at edge of Swamp. This one brought food to tribe... until Vethka brought too many fearsome dark magic things to Marsh. This one walked into swamp to find weakness in dark magic things; instead this one spoke with swamp wolf. Spirit of wolf will run with this one. This one will carry strong gator-thumper and will run the dry-land like wolf. This one searches for a new place to hatch Lizardfolk far from Vethka and dark death. Crushed eggs serve no purpose. Best if meat comes easily and water runs clean in new place. Far from soft ones is good. In time from swamp to here, one useful thing happened. This one joined four soft ones on “adventure.” This one found it to be short hunt for easy prey. This one took 67 gold circles from wooden box because soft ones argued it must be so for “fairness.” 95 You found a considerable amount of treasure on your adventure. You have 67 (1d20 + 50) gp left from your share of it.
Story Award: Hatred of Surtur Downtime Activity: Flamebourne Armour
Apprenticed to a Winterstalker named Nogg, a wizard of renown within the Enclave.
Adventure Logsheet
Bought 2 healing potions. SA: Defenders of Parnast. You have helped forge a treaty between the city of Parnast and the Ettin Gralm. Citizens will buy you a drink or meal and many toast to your name.
Adventure Logsheet
potion of acid resistance
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Adventure Logsheet
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1 magic item from THIS 24 hours; Flametongue Longsword, Bracers of Defense , Sending Stone(s), Immovable Rod, Helm of Telepathy, Manual of Golems, Mace of Terror, Staff of the Python
Adventure Logsheet
Season 8 rule changes required Tsarafar to choose between his innate survival skills or relying on the Emerald Enclave for safe haven and food. "This one survives. This one does not depend."
This one attended funeral for dead adventurer. This one wished to make use of body as sustenance but was told it had been a zombie. This one does not care for zombie flesh. Gained Blessing of Health
Adventure Logsheet
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Bought four health potions
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Created by 10: Elemental Air. The item is half the normal weight and feels hollow. (Roc's Bone) Minor Property: Sentinel. Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures (giants) are within 120 feet of it. Quirk: Slothful. The bearer of this item feels slothful and lethargic. While attuned to the item, the bearer requires 10 hours to finish a long rest.