Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Belt of Fire Giant Strength
very_rare
DMQuest: Epic DM
Show
Helm of Brilliance
very_rare
DMQuest: Dedicated DM
Show
Greatsword (Ild Rune Inscribed)
uncommon
Trade Log
Show
Javelin of Lightning (Blue dragon bone)
uncommon
A gnoll hunter on the Moors of Thar
F
CCC-MACE-02 A Panther’s Peril
Show
Notes:
This javelin is crafted from the bone of a great beast, perhaps the bone of a blue dragon.
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage
on a failed, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin’s property can’t be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Durgeddin’s Unbreakable Auspice (Adamantine Plate)
uncommon
Traded with a bounty hunter that found this Dwarven masterwork in Khundrakar
Trade Log
Show
Notes:
A masterwork of dwarven craftsmanship forged of pure adamantine and lovingly adorned with all the holy symbols of the Dwarven Pantheon etched in platinum about the breastplate. The wearer of this armor has advantage on all social interactions with dwarves. This item can be found in the Dungeon Master’s Guide.
Tome of Understanding (used)
very_rare
In Limbo
CCC-BMG-14 PHLAN1-2 Enemy of my Enemy
Show
Manual of Quickness of Action
very_rare
CCC-BMG-37 Weakness of Rock
Show
Notes:
Wondrous Item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Belt of Fire Giant Strength | very_rare | DMQuest: Epic DM | Show | |||
Helm of Brilliance | very_rare | DMQuest: Dedicated DM | Show | |||
Greatsword (Ild Rune Inscribed) | uncommon | Trade Log | Show | |||
Javelin of Lightning (Blue dragon bone) | uncommon | A gnoll hunter on the Moors of Thar | F | CCC-MACE-02 A Panther’s Peril | Show | |
Notes:
This javelin is crafted from the bone of a great beast, perhaps the bone of a blue dragon. This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage |
||||||
Durgeddin’s Unbreakable Auspice (Adamantine Plate) | uncommon | Traded with a bounty hunter that found this Dwarven masterwork in Khundrakar | Trade Log | Show | ||
Notes:
A masterwork of dwarven craftsmanship forged of pure adamantine and lovingly adorned with all the holy symbols of the Dwarven Pantheon etched in platinum about the breastplate. The wearer of this armor has advantage on all social interactions with dwarves. This item can be found in the Dungeon Master’s Guide. |
||||||
Tome of Understanding (used) | very_rare | In Limbo | CCC-BMG-14 PHLAN1-2 Enemy of my Enemy | Show | ||
Manual of Quickness of Action | very_rare | CCC-BMG-37 Weakness of Rock | Show | |||
Notes:
Wondrous Item, very rare This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result
Source
Smokepowder Packet💨
unique
Trade Log
Show
Notes:
Smokepowder can be purchased for 50 gp a satchet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG. Alternatively, character proficient in smith's tools can craft bullets using the rules in the PHB.
Name | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Smokepowder Packet💨 | unique | Trade Log | Show | ||||
Notes:
Smokepowder can be purchased for 50 gp a satchet which contains enough powder for five shots. Any quantity of smokepowder counts as one permanent magic item as it pertains to your magic item limit. Additionally, a character keeping this item can purchase bullets from the DMG. Alternatively, character proficient in smith's tools can craft bullets using the rules in the PHB. |