Wil the Younger
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Anstruth Harp (Instrument of the Bards),
Ring of Evasion,
Woe (Longsword +3),
Nolzur’s Marvelous Pigments,
Miirym's Wrath (Ascendant, Legacy),
Stone Plate +2,
Amulet of the Devout +2,
Ascendant Gem Dragon-touched Focus
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2025-04-14 14:04 | Trade Log | Sun Blade (Legacy) > Miirym's Wrath (Legacy) | Show Trade Log | |||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 1 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | |
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
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2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 1 | 8333.33 | 10 | Discord (Plate +2) | Show | ||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
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2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Syranna's Folly (Oathbow) | Show DM Log | ||||
Add Potion of Superior Healing, Oil of Sharpness |
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2025-07-20 21:48 | CCC-OCC-01 Red War: Housekeeping | 1 | 1600 | Show DM Log | ||||
2025-07-07 17:43 | CCC-JGD-01 Left Black & Blue | Stone Plate +2 | Show DM Log | |||||
2025-07-21 18:00 | DDAL-DRW17 – Expedition to the Supreme Forge | 0 | 14833 | 10 | Ioun Stone of Intellect, Portable Hole | Show | ||
The Harpers and Gith'yanki reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts were surprisingly easy to discover, requiring only killing a shadow dragon brought by the Tenebrous Creed and bypassing a dome that prevented teleportation magic. Within the ancient tower under the dome, we find the Supreme Forge is a pocket dimension of the Astral Plane accessed by several very elaborate sarcophagi. The difficulty is that the Astral forge is the camping ground of an extremely dangerous astral dreadnaught and cannot be safey used for fabrication of the Astral Batteries or repair of any of the Xorvintrothian Artifacts. |
||||||||
2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 1142.85 | 10 | Anstruth Harp (Instrument of the Bards) | Show | ||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
||||||||
2025-08-04 18:15 | DDAL-DRW-16 Uprising | 2142.85 | 10 | Ring of Evasion, Woe (Longsword +3) | Show | |||
Exploring the ruins of Xorvintroth, the party discover the Thayans are charging Far Realm batteries in a fortified building. After meeting members of a burgeoning rebellion amongst the Thayan slaves, we make arrangements to assist many in fleeing to the Harper safehouse and through the portal back to freedom. |
||||||||
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 1 | 800 | 10 | Nolzur’s Marvelous Pigments | Show | |
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
||||||||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 1 | 1000 | 10 | Show | ||
2025-09-29 13:41 | Trade Log | -150.2 | Miirym's Wrath (Legacy) > Miirym's Wrath (Ascendant, Legacy) | Show Trade Log | ||||
Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed. |
||||||||
2025-09-29 18:58 | DDAL-DRW19 | 9000 | Ascendant Gem Dragon-touched Focus | Show | ||||
Add Spell Scroll of Daylight |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-04-14 14:04 | Trade Log | Show Trade Log | ||||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 10 | Show | ||||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
||||||||
2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 10 | Show | |||||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
||||||||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Show DM Log | |||||
Add Potion of Superior Healing, Oil of Sharpness |
||||||||
2025-07-20 21:48 | CCC-OCC-01 Red War: Housekeeping | 3 | Show DM Log | |||||
2025-07-07 17:43 | CCC-JGD-01 Left Black & Blue | Show DM Log | ||||||
2025-07-21 18:00 | DDAL-DRW17 – Expedition to the Supreme Forge | 10 | Show | |||||
The Harpers and Gith'yanki reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts were surprisingly easy to discover, requiring only killing a shadow dragon brought by the Tenebrous Creed and bypassing a dome that prevented teleportation magic. Within the ancient tower under the dome, we find the Supreme Forge is a pocket dimension of the Astral Plane accessed by several very elaborate sarcophagi. The difficulty is that the Astral forge is the camping ground of an extremely dangerous astral dreadnaught and cannot be safey used for fabrication of the Astral Batteries or repair of any of the Xorvintrothian Artifacts. |
||||||||
2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 10 | Show | ||||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
||||||||
2025-08-04 18:15 | DDAL-DRW-16 Uprising | 10 | Show | |||||
Exploring the ruins of Xorvintroth, the party discover the Thayans are charging Far Realm batteries in a fortified building. After meeting members of a burgeoning rebellion amongst the Thayan slaves, we make arrangements to assist many in fleeing to the Harper safehouse and through the portal back to freedom. |
||||||||
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 10 | Show | ||||
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
||||||||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 10 | Show | ||||
2025-09-29 13:41 | Trade Log | Show Trade Log | ||||||
Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed. |
||||||||
2025-09-29 18:58 | DDAL-DRW19 | Show | ||||||
Add Spell Scroll of Daylight |
Date Played | Adventure Title | Session | XP ▲ | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-04-14 14:04 | Trade Log | Sun Blade (Legacy) > Miirym's Wrath (Legacy) | Show Trade Log | |||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | ||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
||||||||
2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 8333.33 | 10 | Discord (Plate +2) | Show | |||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
||||||||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Syranna's Folly (Oathbow) | Show DM Log | ||||
Add Potion of Superior Healing, Oil of Sharpness |
||||||||
2025-07-20 21:48 | CCC-OCC-01 Red War: Housekeeping | 1600 | Show DM Log | |||||
2025-07-07 17:43 | CCC-JGD-01 Left Black & Blue | Stone Plate +2 | Show DM Log | |||||
2025-07-21 18:00 | DDAL-DRW17 – Expedition to the Supreme Forge | 14833 | 10 | Ioun Stone of Intellect, Portable Hole | Show | |||
The Harpers and Gith'yanki reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts were surprisingly easy to discover, requiring only killing a shadow dragon brought by the Tenebrous Creed and bypassing a dome that prevented teleportation magic. Within the ancient tower under the dome, we find the Supreme Forge is a pocket dimension of the Astral Plane accessed by several very elaborate sarcophagi. The difficulty is that the Astral forge is the camping ground of an extremely dangerous astral dreadnaught and cannot be safey used for fabrication of the Astral Batteries or repair of any of the Xorvintrothian Artifacts. |
||||||||
2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 1142.85 | 10 | Anstruth Harp (Instrument of the Bards) | Show | ||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
||||||||
2025-08-04 18:15 | DDAL-DRW-16 Uprising | 2142.85 | 10 | Ring of Evasion, Woe (Longsword +3) | Show | |||
Exploring the ruins of Xorvintroth, the party discover the Thayans are charging Far Realm batteries in a fortified building. After meeting members of a burgeoning rebellion amongst the Thayan slaves, we make arrangements to assist many in fleeing to the Harper safehouse and through the portal back to freedom. |
||||||||
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 800 | 10 | Nolzur’s Marvelous Pigments | Show | ||
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
||||||||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 1000 | 10 | Show | |||
2025-09-29 13:41 | Trade Log | -150.2 | Miirym's Wrath (Legacy) > Miirym's Wrath (Ascendant, Legacy) | Show Trade Log | ||||
Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed. |
||||||||
2025-09-29 18:58 | DDAL-DRW19 | 9000 | Ascendant Gem Dragon-touched Focus | Show | ||||
Add Spell Scroll of Daylight |