Wil the Younger
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Anstruth Harp (Instrument of the Bards),
Ring of Evasion,
Woe (Longsword +3),
Nolzur’s Marvelous Pigments,
Miirym's Wrath (Ascendant, Legacy),
Stone Plate +2,
Amulet of the Devout +2,
Ascendant Gem Dragon-touched Focus
Log Entries
Date Played | Adventure Title | Session ▼ | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2019-06-22 09:09 | CCC-AN-01 Halls of Golden Fire | 7 | 66 | 5 | Clockwork Amulet, Helm of Telepathy | Show | ||
Story Award: Blessing of the Ki-RinYou have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse. Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear. |
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2018-12-21 21:44 | DDEX3-2 Shackles of Blood | 6 | 75 | 10 | +1 Rapier | Show | ||
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 5 | Show | |||||
2018-09-12 21:10 | DDEX2-1 City of Danger, Pt. 4 | 4 | 75 | 5 | Show | |||
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 3 | Show | |||||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 1 | 1000 | 10 | Show | ||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 1 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | |
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
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2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 1142.85 | 10 | Anstruth Harp (Instrument of the Bards) | Show | ||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
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2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 800 | 10 | Ring of X-Ray Vision | Show | ||
gained potion of Superior Healing |
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2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 2 | -0.7 | 5 | Show | |||
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 1 | 800 | 10 | Nolzur’s Marvelous Pigments | Show | |
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
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2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Syranna's Folly (Oathbow) | Show DM Log | ||||
Add Potion of Superior Healing, Oil of Sharpness |
||||||||
2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 0 | Show |
Date Played | Adventure Title | Tier | Session ▼ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2019-06-22 09:09 | CCC-AN-01 Halls of Golden Fire | 1 | 7 | 4 | 4 | 5 | 1 | Show |
Story Award: Blessing of the Ki-RinYou have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse. Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear. |
||||||||
2018-12-21 21:44 | DDEX3-2 Shackles of Blood | 1 | 6 | 4 | 4 | 10 | 1 | Show |
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 1 | 5 | 0 | 0 | Show | ||
2018-09-12 21:10 | DDEX2-1 City of Danger, Pt. 4 | 1 | 4 | 1 | 1 | 5 | 1 | Show |
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 1 | 3 | 1 | 1 | Show | ||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 10 | Show | ||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 10 | Show | ||||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
||||||||
2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 10 | Show | ||||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
||||||||
2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 10 | Show | ||||
gained potion of Superior Healing |
||||||||
2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 1 | 2 | 1 | 1 | 5 | Show | |
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 10 | Show | ||||
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
||||||||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Show DM Log | |||||
Add Potion of Superior Healing, Oil of Sharpness |
||||||||
2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 1 | 1 | 1 | Show |
Date Played | Adventure Title | Session ▼ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-06-22 09:09 | CCC-AN-01 Halls of Golden Fire | 7 | 66 | 5 | 1 | Clockwork Amulet, Helm of Telepathy | Show | |
Story Award: Blessing of the Ki-RinYou have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse. Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear. |
||||||||
2018-12-21 21:44 | DDEX3-2 Shackles of Blood | 6 | 75 | 10 | 1 | +1 Rapier | Show | |
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 5 | Show | |||||
2018-09-12 21:10 | DDEX2-1 City of Danger, Pt. 4 | 4 | 75 | 5 | 1 | Show | ||
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 3 | Show | |||||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 1000 | 10 | Show | |||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | ||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
||||||||
2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 1142.85 | 10 | Anstruth Harp (Instrument of the Bards) | Show | ||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
||||||||
2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 800 | 10 | Ring of X-Ray Vision | Show | ||
gained potion of Superior Healing |
||||||||
2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 2 | -0.7 | 5 | Show | |||
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 800 | 10 | Nolzur’s Marvelous Pigments | Show | ||
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
||||||||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Syranna's Folly (Oathbow) | Show DM Log | ||||
Add Potion of Superior Healing, Oil of Sharpness |
||||||||
2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 0 | Show |