Wil the Younger

Season:
S8
Race:
Half-elf
Class:
Fighter (Cavalier)
Background:
Knight of the Order
Lifestyle:
Modest
Current Level:
16
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
6
ACP to Level:
8.0
Milestone Level:
16
Total GP:
48198.8
Total Downtime:
333
Tag:
Dual-Wield, Striker, Tank
Faction:
None
Faction Rank:
Seasoned (rank 3)
Renown Rank:
Notorious (rank 2)
Total Renown:
6
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
23
Magic Item Limit:
6
+1 Rapier,
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Miirym's Wrath (Legacy),
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Syranna's Folly (Oathbow)

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 1 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2025-03-17 18:15 DDAL-DRW13 Night Thieves 1 6250 -11 Flame tongue (Longsword), Pearl of Power Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 1 87 10 Mr. & Mrs. Wubsy (Sending Stones) Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1 1600 Show DM Log
2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 1 1600 Show DM Log
2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 1 8000 10 Belt of Stone Giant Strength, Bracers of Defense Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 1 8333.33 10 Discord (Plate +2) Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2025-03-17 18:15 DDAL-DRW13 Night Thieves -11 Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 10 Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 3 Show DM Log
2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 3 Show DM Log
2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 10 Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 10 Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2025-03-17 18:15 DDAL-DRW13 Night Thieves 6250 -11 Flame tongue (Longsword), Pearl of Power Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 87 10 Mr. & Mrs. Wubsy (Sending Stones) Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1600 Show DM Log
2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 1600 Show DM Log
2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 8000 10 Belt of Stone Giant Strength, Bracers of Defense Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 8333.33 10 Discord (Plate +2) Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.