Wil the Younger
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Miirym's Wrath (Legacy),
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Syranna's Folly (Oathbow)
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2025-04-14 14:04 | Trade Log | Sun Blade (Legacy) > Miirym's Wrath (Legacy) | Show Trade Log | |||||
2018-08-01 23:45 | DMQuest: Dedicated DM | Mithral Plate | Show DM Log | |||||
Not Tradeable. |
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2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Syranna's Folly (Oathbow) | Show DM Log | ||||
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves. |
||||||||
2018-08-05 00:22 | DMQuest: Complete Season | Scimitar of Warning (Legacy) | Show DM Log | |||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
|
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2025-07-07 17:43 | CCC-JGD-01 Left Black & Blue | Show DM Log | ||||||
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 3 | Show | |||||
2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Dawnfire (Sun Blade) | Show | ||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-04-14 14:04 | Trade Log | Show Trade Log | ||||||
2018-08-01 23:45 | DMQuest: Dedicated DM | Show DM Log | ||||||
Not Tradeable. |
||||||||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Show DM Log | |||||
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves. |
||||||||
2018-08-05 00:22 | DMQuest: Complete Season | Show DM Log | ||||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
|
||||||||
2025-07-07 17:43 | CCC-JGD-01 Left Black & Blue | Show DM Log | ||||||
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 1 | 3 | 1 | 1 | Show | ||
2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Show | |||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-04-14 14:04 | Trade Log | Sun Blade (Legacy) > Miirym's Wrath (Legacy) | Show Trade Log | |||||
2018-08-01 23:45 | DMQuest: Dedicated DM | Mithral Plate | Show DM Log | |||||
Not Tradeable. |
||||||||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Syranna's Folly (Oathbow) | Show DM Log | ||||
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves. |
||||||||
2018-08-05 00:22 | DMQuest: Complete Season | Scimitar of Warning (Legacy) | Show DM Log | |||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
|
||||||||
2025-07-07 17:43 | CCC-JGD-01 Left Black & Blue | Show DM Log | ||||||
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 3 | Show | |||||
2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Dawnfire (Sun Blade) | Show | ||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |