Wil the Younger

Season:
S8
Race:
Half-elf
Class:
Fighter (Cavalier)
Background:
Knight of the Order
Lifestyle:
Modest
Current Level:
17
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
6
ACP to Level:
8.0
Milestone Level:
17
Total GP:
62134.3
Total Downtime:
393
Tag:
Striker, Tank
Faction:
None
Faction Rank:
Heroic (rank 4)
Renown Rank:
Notorious (rank 2)
Total Renown:
6
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
28
Magic Item Limit:
10
+1 Rapier,
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Anstruth Harp (Instrument of the Bards),
Ring of Evasion,
Woe (Longsword +3),
Nolzur’s Marvelous Pigments,
Miirym's Wrath (Ascendant, Legacy),
Stone Plate +2,
Amulet of the Devout +2,
Ascendant Gem Dragon-touched Focus

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 1 240 Thayvian Mantle of Spell Resistance Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Dawnfire (Sun Blade) Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 1 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2021-09-11 19:53 DDEX2-14 The Sword of Selfaril 15 The Wall of Teeth (Shield +2) Show

Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf.

Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago.

After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall.

Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane.

In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth.

2018-08-03 13:23 Story Award: Master of the Thieves’ Guild Show

Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools.

See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803

2024-06-03 18:02 DDAL-DRW02 Blood in the Water 460 Bowl of commanding water elementals Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 1 1600 Show DM Log
2025-04-14 14:04 Trade Log Sun Blade (Legacy) > Miirym's Wrath (Legacy) Show Trade Log
2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Syranna's Folly (Oathbow) Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1 1600 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Stone Plate +2 Show DM Log
2025-09-29 13:41 Trade Log -150.2 Miirym's Wrath (Legacy) > Miirym's Wrath (Ascendant, Legacy) Show Trade Log

Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed.
* Sold Military Saddle (10g), mudane shield (5g), a chest (2.5gp), silvered rapier (57.5),
Bought Hooded Lantern (-5g), 4 silvered Javelins (-220), a quarterstaff (-2sp)*

2018-08-01 23:45 DMQuest: Dedicated DM Mithral Plate Show DM Log

Not Tradeable.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2021-09-11 19:53 DDEX2-14 The Sword of Selfaril 15 Show

Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf.

Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago.

After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall.

Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane.

In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth.

2018-08-03 13:23 Story Award: Master of the Thieves’ Guild Show

Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools.

See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803

2024-06-03 18:02 DDAL-DRW02 Blood in the Water Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 3 Show DM Log
2025-04-14 14:04 Trade Log Show Trade Log
2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 3 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Show DM Log
2025-09-29 13:41 Trade Log Show Trade Log

Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed.
* Sold Military Saddle (10g), mudane shield (5g), a chest (2.5gp), silvered rapier (57.5),
Bought Hooded Lantern (-5g), 4 silvered Javelins (-220), a quarterstaff (-2sp)*

2018-08-01 23:45 DMQuest: Dedicated DM Show DM Log

Not Tradeable.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 240 Thayvian Mantle of Spell Resistance Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Dawnfire (Sun Blade) Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2021-09-11 19:53 DDEX2-14 The Sword of Selfaril 15 The Wall of Teeth (Shield +2) Show

Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf.

Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago.

After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall.

Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane.

In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth.

2018-08-03 13:23 Story Award: Master of the Thieves’ Guild Show

Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools.

See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803

2024-06-03 18:02 DDAL-DRW02 Blood in the Water 460 Bowl of commanding water elementals Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 1600 Show DM Log
2025-04-14 14:04 Trade Log Sun Blade (Legacy) > Miirym's Wrath (Legacy) Show Trade Log
2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Syranna's Folly (Oathbow) Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1600 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Stone Plate +2 Show DM Log
2025-09-29 13:41 Trade Log -150.2 Miirym's Wrath (Legacy) > Miirym's Wrath (Ascendant, Legacy) Show Trade Log

Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed.
* Sold Military Saddle (10g), mudane shield (5g), a chest (2.5gp), silvered rapier (57.5),
Bought Hooded Lantern (-5g), 4 silvered Javelins (-220), a quarterstaff (-2sp)*

2018-08-01 23:45 DMQuest: Dedicated DM Mithral Plate Show DM Log

Not Tradeable.