Wil the Younger

Season:
S8
Race:
Half-elf
Class:
Fighter (Cavalier)
Background:
Knight of the Order
Lifestyle:
Modest
Current Level:
17
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
6
ACP to Level:
8.0
Milestone Level:
17
Total GP:
62134.3
Total Downtime:
393
Tag:
Striker, Tank
Faction:
None
Faction Rank:
Heroic (rank 4)
Renown Rank:
Notorious (rank 2)
Total Renown:
6
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
28
Magic Item Limit:
10
+1 Rapier,
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Anstruth Harp (Instrument of the Bards),
Ring of Evasion,
Woe (Longsword +3),
Nolzur’s Marvelous Pigments,
Miirym's Wrath (Ascendant, Legacy),
Stone Plate +2,
Amulet of the Devout +2,
Ascendant Gem Dragon-touched Focus

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Dawnfire (Sun Blade) Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 1 240 Thayvian Mantle of Spell Resistance Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 1 240 Stone Tortle's Bracers of Defense Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 1 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2019-06-22 17:06 CCC-ODFC-02-02 Palace of the Efreeti 8 150 10 Vault of the Efreeti (Portable Hole) Show

Story Award: Favor of House Peytir

By redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage.

2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Syranna's Folly (Oathbow) Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1 1600 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Stone Plate +2 Show DM Log
2019-06-23 17:33 CCC-GAD-01-02 Red War: Black Phoenix 10 143 5 Dragonhide Saddle (Saddle Of the Cavalier), Dread Helm Show

Story Award: High Blade in your Debt

You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt. With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

2019-06-23 12:31 CCC-GAD-01-01 Broken Blade 9 -8 5 Selfaril’s Soul Gem (Ruby of the War Mage), Sea Hag’s Cloak (Cloak Of The Manta Ray) Show

bought 4 daggers

Story Award: A Lich's Secret

When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 1 87 10 Mr. & Mrs. Wubsy (Sending Stones) Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2019-06-22 09:09 CCC-AN-01 Halls of Golden Fire 7 66 5 Clockwork Amulet, Helm of Telepathy Show

Story Award: Blessing of the Ki-Rin

You have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse.

Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear.

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 833.34 10 Earring of Message, Wand of Fireballs, Moon Sickle +2 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2019-06-22 17:06 CCC-ODFC-02-02 Palace of the Efreeti 2 8 4 4 10 1 Show

Story Award: Favor of House Peytir

By redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage.

2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 3 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Show DM Log
2019-06-23 17:33 CCC-GAD-01-02 Red War: Black Phoenix 2 10 2 2 5 0.5 Show

Story Award: High Blade in your Debt

You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt. With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

2019-06-23 12:31 CCC-GAD-01-01 Broken Blade 2 9 2 2 5 0.5 Show

bought 4 daggers

Story Award: A Lich's Secret

When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 10 Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2019-06-22 09:09 CCC-AN-01 Halls of Golden Fire 1 7 4 4 5 1 Show

Story Award: Blessing of the Ki-Rin

You have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse.

Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear.

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 10 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Dawnfire (Sun Blade) Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 240 Thayvian Mantle of Spell Resistance Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 240 Stone Tortle's Bracers of Defense Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2019-06-22 17:06 CCC-ODFC-02-02 Palace of the Efreeti 8 150 10 1 Vault of the Efreeti (Portable Hole) Show

Story Award: Favor of House Peytir

By redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage.

2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Syranna's Folly (Oathbow) Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1600 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Stone Plate +2 Show DM Log
2019-06-23 17:33 CCC-GAD-01-02 Red War: Black Phoenix 10 143 5 0.5 Dragonhide Saddle (Saddle Of the Cavalier), Dread Helm Show

Story Award: High Blade in your Debt

You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt. With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

2019-06-23 12:31 CCC-GAD-01-01 Broken Blade 9 -8 5 0.5 Selfaril’s Soul Gem (Ruby of the War Mage), Sea Hag’s Cloak (Cloak Of The Manta Ray) Show

bought 4 daggers

Story Award: A Lich's Secret

When going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 87 10 Mr. & Mrs. Wubsy (Sending Stones) Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2019-06-22 09:09 CCC-AN-01 Halls of Golden Fire 7 66 5 1 Clockwork Amulet, Helm of Telepathy Show

Story Award: Blessing of the Ki-Rin

You have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse.

Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear.

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 833.34 10 Earring of Message, Wand of Fireballs, Moon Sickle +2 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify