Wil the Younger
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Miirym's Wrath (Legacy),
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2021-09-28 20:07 | CCC-CIC-04 Best Friends Forever | 16 | 1 | 87 | 10 | Mr. & Mrs. Wubsy (Sending Stones) | Show | |
A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House. Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs. +587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.) |
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2021-11-16 01:48 | DDAL-DRW09 Vile Bounty | 17 | 1250 | 10 | Amulet of Health, Mariner's Studded Leather | Show | ||
Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours. Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter. Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental. gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3 Legacy event: Bond of FellowshipYou encountered three Harper agents during your time in Isolation: Legacy Event: Redspear’s RingNorthlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. |
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2022-01-19 21:30 | DDAL-DRW-11 Shadows in the Stacks | 18 | 150 | 10 | Gloomy Mantle of Spell Resistance | Show | ||
Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes. |
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2022-01-26 20:28 | DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) | 19 | 333.33 | 10 | Arrow-Catching Shield, Bracers of Archery | Show | ||
Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic. Story Award: Favor of Dar’lon MaYou accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally. Story Award: State of CandlekeepYou defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam. |
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2018-08-03 13:23 | Story Award: Master of the Thieves’ Guild | Show | ||||||
Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services. See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803 |
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2024-04-07 12:36 | BMG-DRWEP-OD-01 The Enemy of My Enemy | 833.34 | 10 | Earring of Message, Wand of Fireballs, Moon Sickle +2 | Show | |||
The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered. Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house. Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown. Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack. We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them. The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay. Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay. + Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify |
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2024-05-20 15:57 | DDAL-DRW01 Breaking Umberlee’s Resolve | 1000 | 10 | Iron Bands of Bilarro | Show | |||
Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house. |
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2024-06-03 18:02 | DDAL-DRW02 Blood in the Water | 460 | Bowl of commanding water elementals | Show | ||||
Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest. |
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2025-01-20 18:11 | DDAL-DRW-10 Unsafe Harborage | 0 | 10 | Moon sickle +1 | Show | |||
The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop. |
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2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 800 | 10 | Ring of X-Ray Vision | Show | ||
gained potion of Superior Healing |
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2025-03-03 15:44 | DDAL-DRW-12 To Walk The Cold Dark | 800 | 10 | Goggles of Night, Wand of Winter | Show | |||
Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor. After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown. Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Legacy Event: Uneasy AllianceDamita Uthros is alive and you "might" be allies. |
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2025-03-17 18:15 | DDAL-DRW13 Night Thieves | 1 | 6250 | -11 | Flame tongue (Longsword), Pearl of Power | Show | ||
Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.) |
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2025-04-14 14:04 | Trade Log | Sun Blade (Legacy) > Miirym's Wrath (Legacy) | Show Trade Log | |||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 1 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | |
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
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2018-08-01 23:45 | DMQuest: Dedicated DM | Mithral Plate | Show DM Log | |||||
Not Tradeable. |
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2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 1 | 8333.33 | 10 | Discord (Plate +2) | Show | ||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
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2018-08-01 21:19 | Trade Log | 61.5 | > Rapier +1 | Show Trade Log | ||||
Starting gold(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4). XGTE's This is Your LifeWil, This is your life! Youngest of four kids Grew up in Nobility. rolling d6 = 3 Why am I adventuring? rolling d6 = 3 Under age 20, just 1 event. |
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2018-08-05 00:22 | DMQuest: Complete Season | Scimitar of Warning (Legacy) | Show DM Log | |||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
|
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2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 0 | Show | ||||
2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 2 | -0.7 | 5 | Show |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown ▲ | |
---|---|---|---|---|---|---|---|---|
2021-09-28 20:07 | CCC-CIC-04 Best Friends Forever | 16 | 10 | Show | ||||
A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House. Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs. +587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.) |
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2021-11-16 01:48 | DDAL-DRW09 Vile Bounty | 17 | 10 | Show | ||||
Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours. Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter. Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental. gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3 Legacy event: Bond of FellowshipYou encountered three Harper agents during your time in Isolation: Legacy Event: Redspear’s RingNorthlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. |
||||||||
2022-01-19 21:30 | DDAL-DRW-11 Shadows in the Stacks | 18 | 10 | Show | ||||
Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes. |
||||||||
2022-01-26 20:28 | DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) | 19 | 10 | Show | ||||
Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic. Story Award: Favor of Dar’lon MaYou accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally. Story Award: State of CandlekeepYou defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam. |
||||||||
2018-08-03 13:23 | Story Award: Master of the Thieves’ Guild | Show | ||||||
Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services. See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803 |
||||||||
2024-04-07 12:36 | BMG-DRWEP-OD-01 The Enemy of My Enemy | 10 | Show | |||||
The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered. Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house. Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown. Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack. We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them. The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay. Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay. + Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify |
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2024-05-20 15:57 | DDAL-DRW01 Breaking Umberlee’s Resolve | 10 | Show | |||||
Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house. |
||||||||
2024-06-03 18:02 | DDAL-DRW02 Blood in the Water | Show | ||||||
Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest. |
||||||||
2025-01-20 18:11 | DDAL-DRW-10 Unsafe Harborage | 10 | Show | |||||
The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop. |
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2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 10 | Show | ||||
gained potion of Superior Healing |
||||||||
2025-03-03 15:44 | DDAL-DRW-12 To Walk The Cold Dark | 10 | Show | |||||
Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor. After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown. Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Legacy Event: Uneasy AllianceDamita Uthros is alive and you "might" be allies. |
||||||||
2025-03-17 18:15 | DDAL-DRW13 Night Thieves | -11 | Show | |||||
Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.) |
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2025-04-14 14:04 | Trade Log | Show Trade Log | ||||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 10 | Show | ||||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
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2018-08-01 23:45 | DMQuest: Dedicated DM | Show DM Log | ||||||
Not Tradeable. |
||||||||
2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 10 | Show | |||||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
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2018-08-01 21:19 | Trade Log | Show Trade Log | ||||||
Starting gold(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4). XGTE's This is Your LifeWil, This is your life! Youngest of four kids Grew up in Nobility. rolling d6 = 3 Why am I adventuring? rolling d6 = 3 Under age 20, just 1 event. |
||||||||
2018-08-05 00:22 | DMQuest: Complete Season | Show DM Log | ||||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
|
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2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 1 | 1 | 1 | Show | ||
2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 1 | 2 | 1 | 1 | 5 | Show |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown ▲ | Magic Items | |
---|---|---|---|---|---|---|---|---|
2021-09-28 20:07 | CCC-CIC-04 Best Friends Forever | 16 | 87 | 10 | Mr. & Mrs. Wubsy (Sending Stones) | Show | ||
A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House. Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs. +587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.) |
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2021-11-16 01:48 | DDAL-DRW09 Vile Bounty | 17 | 1250 | 10 | Amulet of Health, Mariner's Studded Leather | Show | ||
Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours. Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter. Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental. gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3 Legacy event: Bond of FellowshipYou encountered three Harper agents during your time in Isolation: Legacy Event: Redspear’s RingNorthlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. |
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2022-01-19 21:30 | DDAL-DRW-11 Shadows in the Stacks | 18 | 150 | 10 | Gloomy Mantle of Spell Resistance | Show | ||
Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes. |
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2022-01-26 20:28 | DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) | 19 | 333.33 | 10 | Arrow-Catching Shield, Bracers of Archery | Show | ||
Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic. Story Award: Favor of Dar’lon MaYou accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally. Story Award: State of CandlekeepYou defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam. |
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2018-08-03 13:23 | Story Award: Master of the Thieves’ Guild | Show | ||||||
Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services. See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803 |
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2024-04-07 12:36 | BMG-DRWEP-OD-01 The Enemy of My Enemy | 833.34 | 10 | Earring of Message, Wand of Fireballs, Moon Sickle +2 | Show | |||
The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered. Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house. Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown. Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack. We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them. The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay. Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay. + Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify |
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2024-05-20 15:57 | DDAL-DRW01 Breaking Umberlee’s Resolve | 1000 | 10 | Iron Bands of Bilarro | Show | |||
Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house. |
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2024-06-03 18:02 | DDAL-DRW02 Blood in the Water | 460 | Bowl of commanding water elementals | Show | ||||
Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest. |
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2025-01-20 18:11 | DDAL-DRW-10 Unsafe Harborage | 0 | 10 | Moon sickle +1 | Show | |||
The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop. |
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2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 800 | 10 | Ring of X-Ray Vision | Show | ||
gained potion of Superior Healing |
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2025-03-03 15:44 | DDAL-DRW-12 To Walk The Cold Dark | 800 | 10 | Goggles of Night, Wand of Winter | Show | |||
Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor. After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown. Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Legacy Event: Uneasy AllianceDamita Uthros is alive and you "might" be allies. |
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2025-03-17 18:15 | DDAL-DRW13 Night Thieves | 6250 | -11 | Flame tongue (Longsword), Pearl of Power | Show | |||
Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.) |
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2025-04-14 14:04 | Trade Log | Sun Blade (Legacy) > Miirym's Wrath (Legacy) | Show Trade Log | |||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | ||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
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2018-08-01 23:45 | DMQuest: Dedicated DM | Mithral Plate | Show DM Log | |||||
Not Tradeable. |
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2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 8333.33 | 10 | Discord (Plate +2) | Show | |||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
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2018-08-01 21:19 | Trade Log | 61.5 | > Rapier +1 | Show Trade Log | ||||
Starting gold(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4). XGTE's This is Your LifeWil, This is your life! Youngest of four kids Grew up in Nobility. rolling d6 = 3 Why am I adventuring? rolling d6 = 3 Under age 20, just 1 event. |
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2018-08-05 00:22 | DMQuest: Complete Season | Scimitar of Warning (Legacy) | Show DM Log | |||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
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2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 0 | Show | ||||
2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 2 | -0.7 | 5 | Show |