Wil the Younger

Season:
S8
Race:
Half-elf
Class:
Fighter (Cavalier)
Background:
Knight of the Order
Lifestyle:
Modest
Current Level:
16
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
6
ACP to Level:
8.0
Milestone Level:
16
Total GP:
48198.8
Total Downtime:
333
Tag:
Dual-Wield, Striker, Tank
Faction:
None
Faction Rank:
Seasoned (rank 3)
Renown Rank:
Notorious (rank 2)
Total Renown:
6
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
23
Magic Item Limit:
6
+1 Rapier,
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Miirym's Wrath (Legacy),
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Syranna's Folly (Oathbow)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1 1600 Show DM Log
2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 1 1600 Show DM Log
2021-11-16 01:48 DDAL-DRW09 Vile Bounty 17 1250 10 Amulet of Health, Mariner's Studded Leather Show

Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours.

Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter.

Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental.
While there, we met the three individuals who had framed us with the stolen cart and swiped the port manifests of the 6 ships we were trying to trail. It seems the Harpers had set them on a similar assignment to our team. They freed a number of prisoners and secured the village and port on the island, allowing us to retreat quickly once Harlequin & Fushigoro figured out how to set off some elemental devestation orb and drop the island back into the sea.

gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3

Legacy event: Bond of Fellowship

You encountered three Harper agents during your time in Isolation:
• Amri Thistlebrick
• Salros Eventide
• Tua

Legacy Event: Redspear’s Ring

Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 1000 10 Iron Bands of Bilarro Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and XXXX, an acolyte of Sune Firehair.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 833.34 10 Earring of Message, Wand of Fireballs, Moon Sickle +2 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 800 10 Goggles of Night, Wand of Winter Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 800 10 Ring of X-Ray Vision Show

gained potion of Superior Healing

2024-06-03 18:02 DDAL-DRW02 Blood in the Water 460 Bowl of commanding water elementals Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2022-01-26 20:28 DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) 19 333.33 10 Arrow-Catching Shield, Bracers of Archery Show

Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic.
Retrieving an informant from Waterdeep further improved their chances of success.
A Far Realm-warped beholder attacked just outside the walls of Candlekeep. It remained out of most of the heroes' reach until Wil was able to leap from the roof of a nearby outbuilding and grapple the aberration to the ground.
After quelling a trio of arcane tomes run amok, the adventurers found the source of the violet dome over the library fortress: an aboleth with unexplicable powers gained in the Far Realms. It too attempted to remain out of reach, but the sorcerer's magics and a few well placed slings & arrows from Wil and Geran the Bard felled the creature at the last.
Gained a potion of Invulnerability

Story Award: Favor of Dar’lon Ma

You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally.

Story Award: State of Candlekeep

You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 1 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 1 240 Thayvian Mantle of Spell Resistance Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 1 240 Stone Tortle's Bracers of Defense Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2022-01-19 21:30 DDAL-DRW-11 Shadows in the Stacks 18 150 10 Gloomy Mantle of Spell Resistance Show

Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes.

2019-06-22 17:06 CCC-ODFC-02-02 Palace of the Efreeti 8 150 10 Vault of the Efreeti (Portable Hole) Show

Story Award: Favor of House Peytir

By redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage.

2019-06-23 17:33 CCC-GAD-01-02 Red War: Black Phoenix 10 143 5 Dragonhide Saddle (Saddle Of the Cavalier), Dread Helm Show

Story Award: High Blade in your Debt

You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt. With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 1 87 10 Mr. & Mrs. Wubsy (Sending Stones) Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2018-09-12 21:10 DDEX2-1 City of Danger, Pt. 4 4 75 5 Show
2019-02-08 20:33 DDEX2-6 Breath of the Yellow Rose 75 10 Ring of Mind Shielding Show
2018-12-21 21:44 DDEX3-2 Shackles of Blood 6 75 10 +1 Rapier Show
2019-06-22 09:09 CCC-AN-01 Halls of Golden Fire 7 66 5 Clockwork Amulet, Helm of Telepathy Show

Story Award: Blessing of the Ki-Rin

You have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse.

Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 3 Show DM Log
2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 3 Show DM Log
2021-11-16 01:48 DDAL-DRW09 Vile Bounty 17 10 Show

Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours.

Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter.

Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental.
While there, we met the three individuals who had framed us with the stolen cart and swiped the port manifests of the 6 ships we were trying to trail. It seems the Harpers had set them on a similar assignment to our team. They freed a number of prisoners and secured the village and port on the island, allowing us to retreat quickly once Harlequin & Fushigoro figured out how to set off some elemental devestation orb and drop the island back into the sea.

gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3

Legacy event: Bond of Fellowship

You encountered three Harper agents during your time in Isolation:
• Amri Thistlebrick
• Salros Eventide
• Tua

Legacy Event: Redspear’s Ring

Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 10 Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and XXXX, an acolyte of Sune Firehair.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 10 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 10 Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 10 Show

gained potion of Superior Healing

2024-06-03 18:02 DDAL-DRW02 Blood in the Water Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2022-01-26 20:28 DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) 19 10 Show

Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic.
Retrieving an informant from Waterdeep further improved their chances of success.
A Far Realm-warped beholder attacked just outside the walls of Candlekeep. It remained out of most of the heroes' reach until Wil was able to leap from the roof of a nearby outbuilding and grapple the aberration to the ground.
After quelling a trio of arcane tomes run amok, the adventurers found the source of the violet dome over the library fortress: an aboleth with unexplicable powers gained in the Far Realms. It too attempted to remain out of reach, but the sorcerer's magics and a few well placed slings & arrows from Wil and Geran the Bard felled the creature at the last.
Gained a potion of Invulnerability

Story Award: Favor of Dar’lon Ma

You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally.

Story Award: State of Candlekeep

You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2022-01-19 21:30 DDAL-DRW-11 Shadows in the Stacks 18 10 Show

Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes.

2019-06-22 17:06 CCC-ODFC-02-02 Palace of the Efreeti 2 8 4 4 10 1 Show

Story Award: Favor of House Peytir

By redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage.

2019-06-23 17:33 CCC-GAD-01-02 Red War: Black Phoenix 2 10 2 2 5 0.5 Show

Story Award: High Blade in your Debt

You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt. With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 10 Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2018-09-12 21:10 DDEX2-1 City of Danger, Pt. 4 1 4 1 1 5 1 Show
2019-02-08 20:33 DDEX2-6 Breath of the Yellow Rose 1 4 4 10 1 Show
2018-12-21 21:44 DDEX3-2 Shackles of Blood 1 6 4 4 10 1 Show
2019-06-22 09:09 CCC-AN-01 Halls of Golden Fire 1 7 4 4 5 1 Show

Story Award: Blessing of the Ki-Rin

You have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse.

Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear.

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1600 Show DM Log
2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 1600 Show DM Log
2021-11-16 01:48 DDAL-DRW09 Vile Bounty 17 1250 10 Amulet of Health, Mariner's Studded Leather Show

Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours.

Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter.

Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental.
While there, we met the three individuals who had framed us with the stolen cart and swiped the port manifests of the 6 ships we were trying to trail. It seems the Harpers had set them on a similar assignment to our team. They freed a number of prisoners and secured the village and port on the island, allowing us to retreat quickly once Harlequin & Fushigoro figured out how to set off some elemental devestation orb and drop the island back into the sea.

gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3

Legacy event: Bond of Fellowship

You encountered three Harper agents during your time in Isolation:
• Amri Thistlebrick
• Salros Eventide
• Tua

Legacy Event: Redspear’s Ring

Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 1000 10 Iron Bands of Bilarro Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and XXXX, an acolyte of Sune Firehair.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 833.34 10 Earring of Message, Wand of Fireballs, Moon Sickle +2 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 800 10 Goggles of Night, Wand of Winter Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 800 10 Ring of X-Ray Vision Show

gained potion of Superior Healing

2024-06-03 18:02 DDAL-DRW02 Blood in the Water 460 Bowl of commanding water elementals Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2022-01-26 20:28 DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) 19 333.33 10 Arrow-Catching Shield, Bracers of Archery Show

Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic.
Retrieving an informant from Waterdeep further improved their chances of success.
A Far Realm-warped beholder attacked just outside the walls of Candlekeep. It remained out of most of the heroes' reach until Wil was able to leap from the roof of a nearby outbuilding and grapple the aberration to the ground.
After quelling a trio of arcane tomes run amok, the adventurers found the source of the violet dome over the library fortress: an aboleth with unexplicable powers gained in the Far Realms. It too attempted to remain out of reach, but the sorcerer's magics and a few well placed slings & arrows from Wil and Geran the Bard felled the creature at the last.
Gained a potion of Invulnerability

Story Award: Favor of Dar’lon Ma

You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally.

Story Award: State of Candlekeep

You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 240 Thayvian Mantle of Spell Resistance Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 240 Stone Tortle's Bracers of Defense Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2022-01-19 21:30 DDAL-DRW-11 Shadows in the Stacks 18 150 10 Gloomy Mantle of Spell Resistance Show

Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes.

2019-06-22 17:06 CCC-ODFC-02-02 Palace of the Efreeti 8 150 10 1 Vault of the Efreeti (Portable Hole) Show

Story Award: Favor of House Peytir

By redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage.

2019-06-23 17:33 CCC-GAD-01-02 Red War: Black Phoenix 10 143 5 0.5 Dragonhide Saddle (Saddle Of the Cavalier), Dread Helm Show

Story Award: High Blade in your Debt

You prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix.
For these deeds and more, the High Blade of Mulmaster is in your debt. With his city overrun by Thayans, Selfaril cannot repay that debt now, but perhaps that may change one day.

2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 87 10 Mr. & Mrs. Wubsy (Sending Stones) Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2018-09-12 21:10 DDEX2-1 City of Danger, Pt. 4 4 75 5 1 Show
2019-02-08 20:33 DDEX2-6 Breath of the Yellow Rose 75 10 1 Ring of Mind Shielding Show
2018-12-21 21:44 DDEX3-2 Shackles of Blood 6 75 10 1 +1 Rapier Show
2019-06-22 09:09 CCC-AN-01 Halls of Golden Fire 7 66 5 1 Clockwork Amulet, Helm of Telepathy Show

Story Award: Blessing of the Ki-Rin

You have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse.

Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear.