Wil the Younger
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Miirym's Wrath (Legacy),
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2)
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 800 | 10 | Ring of X-Ray Vision | Show | ||
gained potion of Superior Healing |
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2025-03-03 15:44 | DDAL-DRW-12 To Walk The Cold Dark | 800 | 10 | Goggles of Night, Wand of Winter | Show | |||
Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor. After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown. Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Legacy Event: Uneasy AllianceDamita Uthros is alive and you "might" be allies. |
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2024-04-07 12:36 | BMG-DRWEP-OD-01 The Enemy of My Enemy | 833.34 | 10 | Earring of Message, Wand of Fireballs, Moon Sickle +2 | Show | |||
The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered. Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house. Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown. Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack. We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them. The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay. Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay. + Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify |
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2024-05-20 15:57 | DDAL-DRW01 Breaking Umberlee’s Resolve | 1000 | 10 | Iron Bands of Bilarro | Show | |||
Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house. |
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2021-11-16 01:48 | DDAL-DRW09 Vile Bounty | 17 | 1250 | 10 | Amulet of Health, Mariner's Studded Leather | Show | ||
Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours. Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter. Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental. gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3 Legacy event: Bond of FellowshipYou encountered three Harper agents during your time in Isolation: Legacy Event: Redspear’s RingNorthlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. |
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2025-03-17 18:15 | DDAL-DRW13 Night Thieves | 1 | 6250 | -11 | Flame tongue (Longsword), Pearl of Power | Show | ||
Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.) |
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2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 1 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | |
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
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2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 1 | 8333.33 | 10 | Discord (Plate +2) | Show | ||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
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2021-09-11 19:53 | DDEX2-14 The Sword of Selfaril | 15 | The Wall of Teeth (Shield +2) | Show | ||||
Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf. Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago. After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall. Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane. In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth. |
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2018-08-05 00:22 | DMQuest: Complete Season | Scimitar of Warning (Legacy) | Show DM Log | |||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
|
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2019-06-23 21:55 | DMQuest: Dedicated DM | Belt of Hill Giant Strength | Show DM Log | |||||
One item unlock from the 24 hours preceding: |
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2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 3 | Show | |||||
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 5 | Show | |||||
2019-02-06 21:57 | ExtraLife 2018 Certificate | Reaper (Familiar) | Show | |||||
Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS |
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2019-06-22 14:08 | Trade Log | Scimitar of Warning (Legacy) > Sun Blade (Legacy) | Show Trade Log | |||||
Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade |
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2019-09-14 20:44 | Purchase Log | Show Purchase | ||||||
bought 3x spell scroll of Haste with TCP |
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2019-09-20 22:08 | DDAL07-16 Pools of Cerulean | Vorpal Scimitar | Show DM Log | |||||
2020-04-05 21:56 | Trade Log | -15 | Mithral Plate > Adamantine Plate | Show Trade Log | ||||
Traded Wil's utilitarian Mitrhril Plate to Sorren Blackbanner, a Righteous Hand of the Order of the Gauntlet and follower of Gorm Gulthyn, in exchange for a set of Adamantine Plate, covered in minute Netherese runes of protection. |
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2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Dawnfire (Sun Blade) | Show | ||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
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2018-08-01 23:45 | DMQuest: Dedicated DM | Mithral Plate | Show DM Log | |||||
Not Tradeable. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 10 | Show | ||||
gained potion of Superior Healing |
||||||||
2025-03-03 15:44 | DDAL-DRW-12 To Walk The Cold Dark | 10 | Show | |||||
Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor. After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown. Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Legacy Event: Uneasy AllianceDamita Uthros is alive and you "might" be allies. |
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2024-04-07 12:36 | BMG-DRWEP-OD-01 The Enemy of My Enemy | 10 | Show | |||||
The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered. Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house. Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown. Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack. We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them. The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay. Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay. + Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify |
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2024-05-20 15:57 | DDAL-DRW01 Breaking Umberlee’s Resolve | 10 | Show | |||||
Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house. |
||||||||
2021-11-16 01:48 | DDAL-DRW09 Vile Bounty | 17 | 10 | Show | ||||
Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours. Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter. Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental. gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3 Legacy event: Bond of FellowshipYou encountered three Harper agents during your time in Isolation: Legacy Event: Redspear’s RingNorthlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. |
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2025-03-17 18:15 | DDAL-DRW13 Night Thieves | -11 | Show | |||||
Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.) |
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2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 10 | Show | ||||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
||||||||
2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 10 | Show | |||||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
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2021-09-11 19:53 | DDEX2-14 The Sword of Selfaril | 15 | Show | |||||
Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf. Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago. After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall. Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane. In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth. |
||||||||
2018-08-05 00:22 | DMQuest: Complete Season | Show DM Log | ||||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
|
||||||||
2019-06-23 21:55 | DMQuest: Dedicated DM | 2 | Show DM Log | |||||
One item unlock from the 24 hours preceding: |
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2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 1 | 3 | 1 | 1 | Show | ||
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 1 | 5 | 0 | 0 | Show | ||
2019-02-06 21:57 | ExtraLife 2018 Certificate | 1 | Show | |||||
Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS |
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2019-06-22 14:08 | Trade Log | Show Trade Log | ||||||
Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade |
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2019-09-14 20:44 | Purchase Log | Show Purchase | ||||||
bought 3x spell scroll of Haste with TCP |
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2019-09-20 22:08 | DDAL07-16 Pools of Cerulean | Show DM Log | ||||||
2020-04-05 21:56 | Trade Log | -15 | Show Trade Log | |||||
Traded Wil's utilitarian Mitrhril Plate to Sorren Blackbanner, a Righteous Hand of the Order of the Gauntlet and follower of Gorm Gulthyn, in exchange for a set of Adamantine Plate, covered in minute Netherese runes of protection. |
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2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Show | |||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
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2018-08-01 23:45 | DMQuest: Dedicated DM | Show DM Log | ||||||
Not Tradeable. |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 800 | 10 | Ring of X-Ray Vision | Show | ||
gained potion of Superior Healing |
||||||||
2025-03-03 15:44 | DDAL-DRW-12 To Walk The Cold Dark | 800 | 10 | Goggles of Night, Wand of Winter | Show | |||
Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor. After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown. Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration Legacy Event: Uneasy AllianceDamita Uthros is alive and you "might" be allies. |
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2024-04-07 12:36 | BMG-DRWEP-OD-01 The Enemy of My Enemy | 833.34 | 10 | Earring of Message, Wand of Fireballs, Moon Sickle +2 | Show | |||
The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered. Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house. Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown. Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack. We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them. The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay. Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay. + Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify |
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2024-05-20 15:57 | DDAL-DRW01 Breaking Umberlee’s Resolve | 1000 | 10 | Iron Bands of Bilarro | Show | |||
Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house. |
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2021-11-16 01:48 | DDAL-DRW09 Vile Bounty | 17 | 1250 | 10 | Amulet of Health, Mariner's Studded Leather | Show | ||
Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours. Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter. Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental. gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3 Legacy event: Bond of FellowshipYou encountered three Harper agents during your time in Isolation: Legacy Event: Redspear’s RingNorthlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. |
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2025-03-17 18:15 | DDAL-DRW13 Night Thieves | 6250 | -11 | Flame tongue (Longsword), Pearl of Power | Show | |||
Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.) |
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2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | ||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
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2025-05-12 18:47 | DDAL-DRW-15 Frozen Whispers | 8333.33 | 10 | Discord (Plate +2) | Show | |||
Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi. Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play. *Used 1 potion of Vitality. Story Award: Wren's FateWren was captured by star spawn, but remains alive. Story Award: The Stars Are RightYou helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it. |
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2021-09-11 19:53 | DDEX2-14 The Sword of Selfaril | 15 | The Wall of Teeth (Shield +2) | Show | ||||
Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf. Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago. After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall. Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane. In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth. |
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2018-08-05 00:22 | DMQuest: Complete Season | Scimitar of Warning (Legacy) | Show DM Log | |||||
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
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2019-06-23 21:55 | DMQuest: Dedicated DM | Belt of Hill Giant Strength | Show DM Log | |||||
One item unlock from the 24 hours preceding: |
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2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 3 | Show | |||||
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 5 | Show | |||||
2019-02-06 21:57 | ExtraLife 2018 Certificate | Reaper (Familiar) | Show | |||||
Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS |
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2019-06-22 14:08 | Trade Log | Scimitar of Warning (Legacy) > Sun Blade (Legacy) | Show Trade Log | |||||
Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade |
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2019-09-14 20:44 | Purchase Log | Show Purchase | ||||||
bought 3x spell scroll of Haste with TCP |
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2019-09-20 22:08 | DDAL07-16 Pools of Cerulean | Vorpal Scimitar | Show DM Log | |||||
2020-04-05 21:56 | Trade Log | -15 | Mithral Plate > Adamantine Plate | Show Trade Log | ||||
Traded Wil's utilitarian Mitrhril Plate to Sorren Blackbanner, a Righteous Hand of the Order of the Gauntlet and follower of Gorm Gulthyn, in exchange for a set of Adamantine Plate, covered in minute Netherese runes of protection. |
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2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Dawnfire (Sun Blade) | Show | ||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
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2018-08-01 23:45 | DMQuest: Dedicated DM | Mithral Plate | Show DM Log | |||||
Not Tradeable. |