Wil the Younger

Season:
S8
Race:
Half-elf
Class:
Fighter (Cavalier)
Background:
Knight of the Order
Lifestyle:
Modest
Current Level:
13
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
6
ACP to Level:
8.0
Milestone Level:
13
Total GP:
30165.8
Total Downtime:
263
Tag:
Dual-Wield, Striker, Tank
Faction:
None
Faction Rank:
Seasoned (rank 3)
Renown Rank:
Notorious (rank 2)
Total Renown:
6
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
22
Magic Item Limit:
6
+1 Rapier,
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Miirym's Wrath (Legacy),
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2018-08-03 13:23 Story Award: Master of the Thieves’ Guild Show

Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools.

See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 833.34 10 Earring of Message, Wand of Fireballs, Moon Sickle +2 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 1000 10 Iron Bands of Bilarro Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and XXXX, an acolyte of Sune Firehair.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.

2024-06-03 18:02 DDAL-DRW02 Blood in the Water 460 Bowl of commanding water elementals Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2025-01-20 18:11 DDAL-DRW-10 Unsafe Harborage 0 10 Moon sickle +1 Show

The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop.
Wil spends two days either going on supply trips with the ship's crew or quietly tailing them, but finds no clues as to where the Thaysn spy operatuon in Waterdeep is based

*found an elixir of health

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 800 10 Ring of X-Ray Vision Show

gained potion of Superior Healing

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 800 10 Goggles of Night, Wand of Winter Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-03-17 18:15 DDAL-DRW13 Night Thieves 1 6250 -11 Flame tongue (Longsword), Pearl of Power Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2025-04-14 14:04 Trade Log Sun Blade (Legacy) > Miirym's Wrath (Legacy) Show Trade Log
2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 1 8000 10 Belt of Stone Giant Strength, Bracers of Defense Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2018-08-01 23:45 DMQuest: Dedicated DM Mithral Plate Show DM Log

Not Tradeable.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 1 8333.33 10 Discord (Plate +2) Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.

2018-08-01 21:19 Trade Log 61.5 > Rapier +1 Show Trade Log

Starting gold

(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4).

XGTE's This is Your Life

Wil, This is your life!
77, Knew both parents.
Half-elf lineage d8 = 4 , One parent was an elf and the other was a human.
Birthplace. d100= 73. Forest

Youngest of four kids
Half-brother is an Elf: Exiled and Infamous, though we still get on well.
My stepbrother is a (LE human) Explorer
My stepsister, the youngest, is being groomed to take over as blade after my stepmother. She’s a (NE) noble brat.

Grew up in
rolling d100 = 100 Palace or Castle
rolling 3d6 Lifestyle = Modest
rolling 3d6+2
(6+5+6)+2 = 19. Everyone knew who I was, and I had friends everywhere I went.

Nobility. rolling d6 = 3
My family recently came by its title, and that elevation thrust us into a new and strange world.

Why am I adventuring? rolling d6 = 3
The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows.

Under age 20, just 1 event.
Boons
Rolling d10 = 3 You found a riding horse.
I found a HORSE!

2018-08-05 00:22 DMQuest: Complete Season Scimitar of Warning (Legacy) Show DM Log

Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.

Legacy Item: when awarded, choose an uncommon Weapon or Armor to give to a 1st level character. As that character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17. Legacy items require attunement, have a rarity of Unique (untradeable), and cannot be sentient items.

2019-06-23 21:55 DMQuest: Dedicated DM Belt of Hill Giant Strength Show DM Log

One item unlock from the 24 hours preceding:
Belt of Hill Giant Strength, Necklace of Prayer Beads, Sun Sword, Canaith Mandolin, Glamoured Studded Leather Armor, Figurine (gryphon)
Gulthias Staff, Plantsbane Battleaxe

2019-02-06 21:57 ExtraLife 2018 Certificate Reaper (Familiar) Show

Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS

2019-04-06 19:41 Downtime Activity: Fai Chen - Funeral -2 -8 Blessing of Health Show

Wil sponsored a reinterment for their mother away from Mulmaster and nearer to her childhood home in Cormanthyr. Priests of Kelemvor officiated and supported Wil's legal challenge against Wil's father to the final disposition of the remains.
Blessing of Health - +2 to Constitution and max increases by 2

2019-06-22 14:08 Trade Log Scimitar of Warning (Legacy) > Sun Blade (Legacy) Show Trade Log

Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade

2019-09-07 19:49 Downtime Activity: Fai Chen’s – Wedding -11 -8 Blessing of Understanding Show

Wil was "best man" at a wedding of two fellow adventurers, Thom and Lucindra.
**GAIN BLESSING OF UNDERSTANDING.* +2 Wisdom and maximum increases to 22*

2019-09-14 20:44 Purchase Log Show Purchase

bought 3x spell scroll of Haste with TCP

Date Played Adventure Title Tier Session ACP ▲ TCP Downtime Renown
2018-08-03 13:23 Story Award: Master of the Thieves’ Guild Show

Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools.

See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 10 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 10 Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and XXXX, an acolyte of Sune Firehair.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.

2024-06-03 18:02 DDAL-DRW02 Blood in the Water Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2025-01-20 18:11 DDAL-DRW-10 Unsafe Harborage 10 Show

The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop.
Wil spends two days either going on supply trips with the ship's crew or quietly tailing them, but finds no clues as to where the Thaysn spy operatuon in Waterdeep is based

*found an elixir of health

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 10 Show

gained potion of Superior Healing

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 10 Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-03-17 18:15 DDAL-DRW13 Night Thieves -11 Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2025-04-14 14:04 Trade Log Show Trade Log
2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 10 Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2018-08-01 23:45 DMQuest: Dedicated DM Show DM Log

Not Tradeable.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 10 Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.

2018-08-01 21:19 Trade Log Show Trade Log

Starting gold

(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4).

XGTE's This is Your Life

Wil, This is your life!
77, Knew both parents.
Half-elf lineage d8 = 4 , One parent was an elf and the other was a human.
Birthplace. d100= 73. Forest

Youngest of four kids
Half-brother is an Elf: Exiled and Infamous, though we still get on well.
My stepbrother is a (LE human) Explorer
My stepsister, the youngest, is being groomed to take over as blade after my stepmother. She’s a (NE) noble brat.

Grew up in
rolling d100 = 100 Palace or Castle
rolling 3d6 Lifestyle = Modest
rolling 3d6+2
(6+5+6)+2 = 19. Everyone knew who I was, and I had friends everywhere I went.

Nobility. rolling d6 = 3
My family recently came by its title, and that elevation thrust us into a new and strange world.

Why am I adventuring? rolling d6 = 3
The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows.

Under age 20, just 1 event.
Boons
Rolling d10 = 3 You found a riding horse.
I found a HORSE!

2018-08-05 00:22 DMQuest: Complete Season Show DM Log

Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.

Legacy Item: when awarded, choose an uncommon Weapon or Armor to give to a 1st level character. As that character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17. Legacy items require attunement, have a rarity of Unique (untradeable), and cannot be sentient items.

2019-06-23 21:55 DMQuest: Dedicated DM 2 Show DM Log

One item unlock from the 24 hours preceding:
Belt of Hill Giant Strength, Necklace of Prayer Beads, Sun Sword, Canaith Mandolin, Glamoured Studded Leather Armor, Figurine (gryphon)
Gulthias Staff, Plantsbane Battleaxe

2019-02-06 21:57 ExtraLife 2018 Certificate 1 Show

Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS

2019-04-06 19:41 Downtime Activity: Fai Chen - Funeral -8 Show

Wil sponsored a reinterment for their mother away from Mulmaster and nearer to her childhood home in Cormanthyr. Priests of Kelemvor officiated and supported Wil's legal challenge against Wil's father to the final disposition of the remains.
Blessing of Health - +2 to Constitution and max increases by 2

2019-06-22 14:08 Trade Log Show Trade Log

Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade

2019-09-07 19:49 Downtime Activity: Fai Chen’s – Wedding -8 Show

Wil was "best man" at a wedding of two fellow adventurers, Thom and Lucindra.
**GAIN BLESSING OF UNDERSTANDING.* +2 Wisdom and maximum increases to 22*

2019-09-14 20:44 Purchase Log Show Purchase

bought 3x spell scroll of Haste with TCP

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2018-08-03 13:23 Story Award: Master of the Thieves’ Guild Show

Story Award: Master of the Thieves’ Guild You have saved Glevith of the Welcomers from certain death. In return, he makes you an honorary master of the Welcomers. All purchases you make within Phlan are 25% cheaper, including spell services.
In addition, up to five future characters that you create in the Adventurers League gain a free tool proficiency in Thieves’ Tools, and begin play with a set of Thieves’ Tools.

See Story award earned here: https://www.adventurersleaguelog.com/users/843/characters/23771/character_log_entries/740803

2024-04-07 12:36 BMG-DRWEP-OD-01 The Enemy of My Enemy 833.34 10 Earring of Message, Wand of Fireballs, Moon Sickle +2 Show

The Harpers summon allies to Suzail, capital city of Cormyr, and to the Dragon's Jaws tavern. In a meeting there, High Harper Remalia Haventree reveals a beholder-related Artifact is rumored to be entering the city in the next two days and the city is endangered.

Given three leads, the adventurers with Wil select to visit Lord Potrick Huntcrown, the Spymaster of Suzail. Turned away at the gate, we enter via sewers, clearing several traps and stealthing past the guards. The Lord has messages from Scorn, a Zhentarim wizard warning that the artifact mustn't be taken by a noble house.
He also has a Manifest showing Lady Deandra Thistledown has imported a large number of "perfumes" that are highly flammable and unstable. She is attempting to prove her claim to the crown of Cormyr. There is also rumor that she is allied with the Zhentarim who have been smuggling items into Suzail for Thay. Those smugglers are using undead or wearing masks, indicating that their cargo could be noxious.

Visiting the Lady Thistledown, we discover that she has placed all of the evidence aboard the Dolphin's Dream at the Stoutbold Marina. No information she gave us indicated any nefarious goals. Leaving her manor, we were ambushed by a pair of half-dragons. When questioned, they revealed they were hired by House Truesilver and Crownsilver to impede anyone assisting Lady Thistledown.

Meeting back at the Dragons' Jaws, we put information together with what other teams learned. The Zhentarim smugglers were found dead from a gas attack and the magically sealed chest they smuggled was stolen. Lady Thistledown was implicated in the attack.

We responded to a report of a Purple Dragon Knight in need of support. Aven Konigchy, a junior Purple Dragon Knight patrolling the north end of Hunt Bide district, overheard three criminals duscussing destroying Huntsilver Manor (home of Lady Thistledown), but we couldn't get more information from them.
Speaking with some urchins, they reported that magic users were protecting a chest that was being taken into a manor near Garth Street.

The adventurers were dispatched to the docks, while the Harpers and Dragon knights protected the Promenade and raided Huntsilver Manor. It appears that Lady Thistledown was innocent of any wrongdoing. While the Harpers & Dragon Knights took some losses, he adventurers were able to destroy the Thayans and prevent the artifact from being exported to Thay.

Story Award: Qualith Psi Crystal Retrieved You retrieved the Qualith psi crystal from the Suzail docks before it could be sent to Thay.

+ Potion of Greater Healing, Potion of Heroism, Spell Scroll of Revivify

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 1000 10 Iron Bands of Bilarro Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out JXXX a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and XXXX, an acolyte of Sune Firehair.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.

2024-06-03 18:02 DDAL-DRW02 Blood in the Water 460 Bowl of commanding water elementals Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2025-01-20 18:11 DDAL-DRW-10 Unsafe Harborage 0 10 Moon sickle +1 Show

The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop.
Wil spends two days either going on supply trips with the ship's crew or quietly tailing them, but finds no clues as to where the Thaysn spy operatuon in Waterdeep is based

*found an elixir of health

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 800 10 Ring of X-Ray Vision Show

gained potion of Superior Healing

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 800 10 Goggles of Night, Wand of Winter Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-03-17 18:15 DDAL-DRW13 Night Thieves 6250 -11 Flame tongue (Longsword), Pearl of Power Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2025-04-14 14:04 Trade Log Sun Blade (Legacy) > Miirym's Wrath (Legacy) Show Trade Log
2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 8000 10 Belt of Stone Giant Strength, Bracers of Defense Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2018-08-01 23:45 DMQuest: Dedicated DM Mithral Plate Show DM Log

Not Tradeable.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 8333.33 10 Discord (Plate +2) Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.

2018-08-01 21:19 Trade Log 61.5 > Rapier +1 Show Trade Log

Starting gold

(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4).

XGTE's This is Your Life

Wil, This is your life!
77, Knew both parents.
Half-elf lineage d8 = 4 , One parent was an elf and the other was a human.
Birthplace. d100= 73. Forest

Youngest of four kids
Half-brother is an Elf: Exiled and Infamous, though we still get on well.
My stepbrother is a (LE human) Explorer
My stepsister, the youngest, is being groomed to take over as blade after my stepmother. She’s a (NE) noble brat.

Grew up in
rolling d100 = 100 Palace or Castle
rolling 3d6 Lifestyle = Modest
rolling 3d6+2
(6+5+6)+2 = 19. Everyone knew who I was, and I had friends everywhere I went.

Nobility. rolling d6 = 3
My family recently came by its title, and that elevation thrust us into a new and strange world.

Why am I adventuring? rolling d6 = 3
The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows.

Under age 20, just 1 event.
Boons
Rolling d10 = 3 You found a riding horse.
I found a HORSE!

2018-08-05 00:22 DMQuest: Complete Season Scimitar of Warning (Legacy) Show DM Log

Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.

Legacy Item: when awarded, choose an uncommon Weapon or Armor to give to a 1st level character. As that character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17. Legacy items require attunement, have a rarity of Unique (untradeable), and cannot be sentient items.

2019-06-23 21:55 DMQuest: Dedicated DM Belt of Hill Giant Strength Show DM Log

One item unlock from the 24 hours preceding:
Belt of Hill Giant Strength, Necklace of Prayer Beads, Sun Sword, Canaith Mandolin, Glamoured Studded Leather Armor, Figurine (gryphon)
Gulthias Staff, Plantsbane Battleaxe

2019-02-06 21:57 ExtraLife 2018 Certificate Reaper (Familiar) Show

Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS

2019-04-06 19:41 Downtime Activity: Fai Chen - Funeral -2 -8 Blessing of Health Show

Wil sponsored a reinterment for their mother away from Mulmaster and nearer to her childhood home in Cormanthyr. Priests of Kelemvor officiated and supported Wil's legal challenge against Wil's father to the final disposition of the remains.
Blessing of Health - +2 to Constitution and max increases by 2

2019-06-22 14:08 Trade Log Scimitar of Warning (Legacy) > Sun Blade (Legacy) Show Trade Log

Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade

2019-09-07 19:49 Downtime Activity: Fai Chen’s – Wedding -11 -8 Blessing of Understanding Show

Wil was "best man" at a wedding of two fellow adventurers, Thom and Lucindra.
**GAIN BLESSING OF UNDERSTANDING.* +2 Wisdom and maximum increases to 22*

2019-09-14 20:44 Purchase Log Show Purchase

bought 3x spell scroll of Haste with TCP