Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Gloomy Mantle of Spell Resistance
very_rare
A cultist Gloomstalker in the Thunder Peaks
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
You have advantage on saving throws while you wear this cloak.
The body of the gloom weaver is shrouded in a mantle of spell resistance, wrought from cloth dark as a starless sky.
Arrow-Catching Shield
rare
DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2)
Show
Notes:
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the
shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Bracers of Archery
uncommon
DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2)
Show
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Vorpal Scimitar
legendary
The Tomb Of The Fire King
DDAL07-16 Pools of Cerulean
Show
Miirym's Wrath (Ascendant, Legacy)
unique
(Dragon's Wrath Weapon (Halberd, Legacy)
Trade Log
Show
Notes:
Miirym the Sentinel Wyrm is a spectral dragon and the guardian of Candlekeep's catacombs. Bound into service after trying to loot Candlekeep's riches, her enchantment remains even in death.
Wil assisted Miirym is breaking free of a freezing magic domination by the Elder Evil, Father Llymic, while they defended Candlekeep from assault by the Tenebrous Creed. Miirym is bound to Candlekeep and so has empowered this weapon so that Wil can find retribution against the Creed and Thay.
Legacy Item
Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.
When awarded, choose an uncommon Weapon or Armor to give to a 1st level character. As that character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17. Legacy items require attunement, have a rarity of Unique (untradeable), and cannot be sentient items.
Belt of Stone Giant Strength
very_rare
Xorvindroth, Netherese ruin within Icewind Dale
DDAL-DRW-14 The City That Should Not Be
Show
Discord (Plate +2)
unique
Ruins of Xorvintroth. Icewind Dale
DDAL-DRW-15 Frozen Whispers
Show
Notes:
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames
within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond
their peripheral vision.
Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies.
While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in
darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn.
Discord can’t be !used this way again until the next dawn.
Kyrzin’s Ooze
very_rare
The Far Realm
DDAL-DRW20 The Fall of Szass Tam
Show
Notes:
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin's ooze, you have resistance to acid and poison damage, and you're immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual allied with the Far Realm.
Anstruth Harp (Instrument of the Bards)
very_rare
A gift from a halfling bard, saved from Xorvintroth
DDAL-DRW18 Against The Machine
Show
Belt of Hill Giant Strength
rare
DMQuest: Dedicated DM
Show
Vault of the Efreeti (Portable Hole)
rare
D
CCC-ODFC-02-02 Palace of the Efreeti
Show
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf or cloak. When studied closely, the folds of silk seem to dance and flicker like fire A character wearing or carrying this item can speak and understand Ignan.
Stone Tortle's Bracers of Defense
rare
A gift from the Stone Tortoise guardian of an abandoned temple outside Hillsfar
CCC-SQC-02-01 None the Wiser
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
While in possession of the item, the bearer feels enlightened and speaks only in Haikus instead of regular sentences.
Thayvian Mantle of Spell Resistance
rare
The Thayan embassy in Mulmaster during the Red War
CCC-ST2-1 Red War: Embassy of Evil
Show
Notes:
You have advantage on saving throws while you wear this cloak.
This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heighten the wearer's urge to do so.
Dawnfire (Sun Blade)
rare
Barrows of Solina, once borne by Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.
CCC-STORM-01 The Barrows of Solina
Show
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
An argument can be made that it has a blue blade https://ironharvest.obsidianportal.com/items/the-dawnfire-sun-blade
This item can be found in the Dungeon Master’s Guide.
The Wall of Teeth (Shield +2)
rare
A trash pit in a sewer tunnel beneath the Wave and Wink dancehall in Mulmaster
DDEX2-14 The Sword of Selfaril
Show
Notes:
This shield is fashioned of dull, black steel and festooned with hundreds upon hundreds of human teeth. Whenever the wielder of the shield is presented with an opportunity to act in a selfish or malevolent way, the item heightens the wielder’s urge to do so.
A description of this item can be found in the Dungeon Master's Guide.
Mr. & Mrs. Wubsy (Sending Stones)
uncommon
A gift from Abby von Finkelstein
CCC-CIC-04 Best Friends Forever
Show
Notes:
These sending stones are sewn into a matching pair of stuffed children’s toys: a male and female sphinx. To activate one of them, the owner must hug the animal and say “I love you Mr./Mrs. Wubsy.” If the owner wishes, the sphinx’s eyes can be commanded to glow with a soft blue light equal to a candle. The stones cannot be removed from the toys without destroying the magic.
Amulet of Health
rare
A Thayan conjurer opening a portal inside a volcano
DDAL-DRW09 Vile Bounty
Show
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Amulet of the Devout +2
uncommon
Candlekeep
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
Iron Bands of Bilarro
uncommon
Aboard the salvaged wreck of the Umberlee's Resolve, Hawk Island, Sea of Stars
DDAL-DRW01 Breaking Umberlee’s Resolve
Show
Bowl of commanding water elementals
rare
Myth Nantar, under the Moonsea
DDAL-DRW02 Blood in the Water
Show
Notes:
While this bowl is fillled with water, yoi can use an action to speak the bowl's Command Word and summon a Water Elemental, as if you had cast the Conjure Elemental spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as
deep. It weighs 3 pounds and holds about 3 gallons.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Gloomy Mantle of Spell Resistance | very_rare | A cultist Gloomstalker in the Thunder Peaks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
|
Notes:
You have advantage on saving throws while you wear this cloak. The body of the gloom weaver is shrouded in a mantle of spell resistance, wrought from cloth dark as a starless sky. |
||||||
| Arrow-Catching Shield | rare | DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) | Show | |||
|
Notes:
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms. |
||||||
| Bracers of Archery | uncommon | DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) | Show | |||
|
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden. |
||||||
| Vorpal Scimitar | legendary | The Tomb Of The Fire King | DDAL07-16 Pools of Cerulean | Show | ||
| Miirym's Wrath (Ascendant, Legacy) | unique | (Dragon's Wrath Weapon (Halberd, Legacy) | Trade Log | Show | ||
|
Notes:
Miirym the Sentinel Wyrm is a spectral dragon and the guardian of Candlekeep's catacombs. Bound into service after trying to loot Candlekeep's riches, her enchantment remains even in death.
|
||||||
| Belt of Stone Giant Strength | very_rare | Xorvindroth, Netherese ruin within Icewind Dale | DDAL-DRW-14 The City That Should Not Be | Show | ||
| Discord (Plate +2) | unique | Ruins of Xorvintroth. Icewind Dale | DDAL-DRW-15 Frozen Whispers | Show | ||
|
Notes:
Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames |
||||||
| Kyrzin’s Ooze | very_rare | The Far Realm | DDAL-DRW20 The Fall of Szass Tam | Show | ||
|
Notes:
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. |
||||||
| Anstruth Harp (Instrument of the Bards) | very_rare | A gift from a halfling bard, saved from Xorvintroth | DDAL-DRW18 Against The Machine | Show | ||
| Belt of Hill Giant Strength | rare | DMQuest: Dedicated DM | Show | |||
| Vault of the Efreeti (Portable Hole) | rare | D | CCC-ODFC-02-02 Palace of the Efreeti | Show | ||
|
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf or cloak. When studied closely, the folds of silk seem to dance and flicker like fire A character wearing or carrying this item can speak and understand Ignan. |
||||||
| Stone Tortle's Bracers of Defense | rare | A gift from the Stone Tortoise guardian of an abandoned temple outside Hillsfar | CCC-SQC-02-01 None the Wiser | Show | ||
|
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
||||||
| Thayvian Mantle of Spell Resistance | rare | The Thayan embassy in Mulmaster during the Red War | CCC-ST2-1 Red War: Embassy of Evil | Show | ||
|
Notes:
You have advantage on saving throws while you wear this cloak. This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heighten the wearer's urge to do so. |
||||||
| Dawnfire (Sun Blade) | rare | Barrows of Solina, once borne by Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. | CCC-STORM-01 The Barrows of Solina | Show | ||
|
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. An argument can be made that it has a blue blade https://ironharvest.obsidianportal.com/items/the-dawnfire-sun-blade This item can be found in the Dungeon Master’s Guide. |
||||||
| The Wall of Teeth (Shield +2) | rare | A trash pit in a sewer tunnel beneath the Wave and Wink dancehall in Mulmaster | DDEX2-14 The Sword of Selfaril | Show | ||
|
Notes:
This shield is fashioned of dull, black steel and festooned with hundreds upon hundreds of human teeth. Whenever the wielder of the shield is presented with an opportunity to act in a selfish or malevolent way, the item heightens the wielder’s urge to do so. |
||||||
| Mr. & Mrs. Wubsy (Sending Stones) | uncommon | A gift from Abby von Finkelstein | CCC-CIC-04 Best Friends Forever | Show | ||
|
Notes:
These sending stones are sewn into a matching pair of stuffed children’s toys: a male and female sphinx. To activate one of them, the owner must hug the animal and say “I love you Mr./Mrs. Wubsy.” If the owner wishes, the sphinx’s eyes can be commanded to glow with a soft blue light equal to a candle. The stones cannot be removed from the toys without destroying the magic. |
||||||
| Amulet of Health | rare | A Thayan conjurer opening a portal inside a volcano | DDAL-DRW09 Vile Bounty | Show | ||
|
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. |
||||||
| Amulet of the Devout +2 | uncommon | Candlekeep | DDAL-DRW-11 Shadows in the Stacks | Show | ||
|
Notes:
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. |
||||||
| Iron Bands of Bilarro | uncommon | Aboard the salvaged wreck of the Umberlee's Resolve, Hawk Island, Sea of Stars | DDAL-DRW01 Breaking Umberlee’s Resolve | Show | ||
| Bowl of commanding water elementals | rare | Myth Nantar, under the Moonsea | DDAL-DRW02 Blood in the Water | Show | ||
|
Notes:
While this bowl is fillled with water, yoi can use an action to speak the bowl's Command Word and summon a Water Elemental, as if you had cast the Conjure Elemental spell. The bowl can't be used this way again until the next dawn. |
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