Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Dawnfire (Sun Blade)
rare
Barrows of Solina, once borne by Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.
CCC-STORM-01 The Barrows of Solina
Show
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
An argument can be made that it has a blue blade https://ironharvest.obsidianportal.com/items/the-dawnfire-sun-blade
This item can be found in the Dungeon Master’s Guide.
The Wall of Teeth (Shield +2)
rare
A trash pit in a sewer tunnel beneath the Wave and Wink dancehall in Mulmaster
DDEX2-14 The Sword of Selfaril
Show
Notes:
This shield is fashioned of dull, black steel and festooned with hundreds upon hundreds of human teeth. Whenever the wielder of the shield is presented with an opportunity to act in a selfish or malevolent way, the item heightens the wielder’s urge to do so.
A description of this item can be found in the Dungeon Master's Guide.
Amulet of Health
rare
A Thayan conjurer opening a portal inside a volcano
DDAL-DRW09 Vile Bounty
Show
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.
Arrow-Catching Shield
rare
DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2)
Show
Notes:
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the
shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Wand of Fireballs
rare
BMG-DRWEP-OD-01 The Enemy of My Enemy
Show
Notes:
This black wand has red veins that resemble little antlers. It is warm to the touch, as if the embers of hell burn under its surface.
Bowl of commanding water elementals
rare
Myth Nantar, under the Moonsea
DDAL-DRW02 Blood in the Water
Show
Notes:
While this bowl is fillled with water, yoi can use an action to speak the bowl's Command Word and summon a Water Elemental, as if you had cast the Conjure Elemental spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as
deep. It weighs 3 pounds and holds about 3 gallons.
Ring of X-Ray Vision
rare
Dropped by Vothara, a spy for Tenebrous Creed and likely a warlock of the Great Old Ones
DDAL-DRW10 Unsafe Harborage
Show
Wand of Winter
rare
DDAL-DRW-12 To Walk The Cold Dark
Show
Bracers of Defense
rare
Xorvindroth, Netherese ruin within Icewind Dale
DDAL-DRW-14 The City That Should Not Be
Show
Notes:
These steel bracers make a slight humming while worn.
Stone Plate +2
very_rare
An elemental rift under Mulmaster
CCC-JGD-01 Left Black & Blue
Show
Notes:
This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of heat-resistant stone (instead of metal). The armor resizes to fit its wearer.
Anstruth Harp (Instrument of the Bards)
very_rare
A gift from a halfling bard, saved from Xorvintroth
DDAL-DRW18 Against The Machine
Show
Bag of Devouring
very_rare
A drow's corpse in a dead end of the Bone Bramble maze in Avernus
DDHC-BGDIA - Baldur's Gate: Descent into Avernus, CH. 3
Show
Gloomy Mantle of Spell Resistance
very_rare
A cultist Gloomstalker in the Thunder Peaks
DDAL-DRW-11 Shadows in the Stacks
Show
Notes:
You have advantage on saving throws while you wear this cloak.
The body of the gloom weaver is shrouded in a mantle of spell resistance, wrought from cloth dark as a starless sky.
Nolzur’s Marvelous Pigments
very_rare
FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition].
Show
Belt of Stone Giant Strength
very_rare
Xorvindroth, Netherese ruin within Icewind Dale
DDAL-DRW-14 The City That Should Not Be
Show
Kyrzin’s Ooze
very_rare
The Far Realm
DDAL-DRW20 The Fall of Szass Tam
Show
Notes:
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin's ooze, you have resistance to acid and poison damage, and you're immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual allied with the Far Realm.
Ring of Evasion
very_rare
Xorvintroth
DDAL-DRW-16 Uprising
Show
Notes:
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving
throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Vorpal Scimitar
legendary
The Tomb Of The Fire King
DDAL07-16 Pools of Cerulean
Show
Bloodfury Tattoo
legendary
Far Realm
DDAL-DRW20 The Fall of Szass Tam
Show
Notes:
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of "ill nature and worse temperament." Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Ascendant Gem Dragon-touched Focus
legendary
Xorvintroth
DDAL-DRW19
Show
Notes:
Due to the strange magic that trapped Amaranthraxine's spirit in the walls of Xorvintroth, this item cant increase or decrease in power.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Dawnfire (Sun Blade) | rare | Barrows of Solina, once borne by Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. | CCC-STORM-01 The Barrows of Solina | Show | ||
|
Notes:
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead. An argument can be made that it has a blue blade https://ironharvest.obsidianportal.com/items/the-dawnfire-sun-blade This item can be found in the Dungeon Master’s Guide. |
||||||
| The Wall of Teeth (Shield +2) | rare | A trash pit in a sewer tunnel beneath the Wave and Wink dancehall in Mulmaster | DDEX2-14 The Sword of Selfaril | Show | ||
|
Notes:
This shield is fashioned of dull, black steel and festooned with hundreds upon hundreds of human teeth. Whenever the wielder of the shield is presented with an opportunity to act in a selfish or malevolent way, the item heightens the wielder’s urge to do so. |
||||||
| Amulet of Health | rare | A Thayan conjurer opening a portal inside a volcano | DDAL-DRW09 Vile Bounty | Show | ||
|
Notes:
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. |
||||||
| Arrow-Catching Shield | rare | DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) | Show | |||
|
Notes:
This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms. |
||||||
| Wand of Fireballs | rare | BMG-DRWEP-OD-01 The Enemy of My Enemy | Show | |||
|
Notes:
This black wand has red veins that resemble little antlers. It is warm to the touch, as if the embers of hell burn under its surface. |
||||||
| Bowl of commanding water elementals | rare | Myth Nantar, under the Moonsea | DDAL-DRW02 Blood in the Water | Show | ||
|
Notes:
While this bowl is fillled with water, yoi can use an action to speak the bowl's Command Word and summon a Water Elemental, as if you had cast the Conjure Elemental spell. The bowl can't be used this way again until the next dawn. |
||||||
| Ring of X-Ray Vision | rare | Dropped by Vothara, a spy for Tenebrous Creed and likely a warlock of the Great Old Ones | DDAL-DRW10 Unsafe Harborage | Show | ||
| Wand of Winter | rare | DDAL-DRW-12 To Walk The Cold Dark | Show | |||
| Bracers of Defense | rare | Xorvindroth, Netherese ruin within Icewind Dale | DDAL-DRW-14 The City That Should Not Be | Show | ||
|
Notes:
These steel bracers make a slight humming while worn. |
||||||
| Stone Plate +2 | very_rare | An elemental rift under Mulmaster | CCC-JGD-01 Left Black & Blue | Show | ||
|
Notes:
This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of heat-resistant stone (instead of metal). The armor resizes to fit its wearer. |
||||||
| Anstruth Harp (Instrument of the Bards) | very_rare | A gift from a halfling bard, saved from Xorvintroth | DDAL-DRW18 Against The Machine | Show | ||
| Bag of Devouring | very_rare | A drow's corpse in a dead end of the Bone Bramble maze in Avernus | DDHC-BGDIA - Baldur's Gate: Descent into Avernus, CH. 3 | Show | ||
| Gloomy Mantle of Spell Resistance | very_rare | A cultist Gloomstalker in the Thunder Peaks | DDAL-DRW-11 Shadows in the Stacks | Show | ||
|
Notes:
You have advantage on saving throws while you wear this cloak. The body of the gloom weaver is shrouded in a mantle of spell resistance, wrought from cloth dark as a starless sky. |
||||||
| Nolzur’s Marvelous Pigments | very_rare | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | Show | |||
| Belt of Stone Giant Strength | very_rare | Xorvindroth, Netherese ruin within Icewind Dale | DDAL-DRW-14 The City That Should Not Be | Show | ||
| Kyrzin’s Ooze | very_rare | The Far Realm | DDAL-DRW20 The Fall of Szass Tam | Show | ||
|
Notes:
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. |
||||||
| Ring of Evasion | very_rare | Xorvintroth | DDAL-DRW-16 Uprising | Show | ||
|
Notes:
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving |
||||||
| Vorpal Scimitar | legendary | The Tomb Of The Fire King | DDAL07-16 Pools of Cerulean | Show | ||
| Bloodfury Tattoo | legendary | Far Realm | DDAL-DRW20 The Fall of Szass Tam | Show | ||
|
Notes:
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of "ill nature and worse temperament." Produced by a special needle, this magic tattoo evokes fury in its form and colors. |
||||||
| Ascendant Gem Dragon-touched Focus | legendary | Xorvintroth | DDAL-DRW19 | Show | ||
|
Notes:
Due to the strange magic that trapped Amaranthraxine's spirit in the walls of Xorvintroth, this item cant increase or decrease in power. |
||||||