Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Dawnfire (Sun Blade) rare Barrows of Solina, once borne by Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. CCC-STORM-01 The Barrows of Solina Show
Notes:

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.

An argument can be made that it has a blue blade https://ironharvest.obsidianportal.com/items/the-dawnfire-sun-blade

This item can be found in the Dungeon Master’s Guide.

The Wall of Teeth (Shield +2) rare A trash pit in a sewer tunnel beneath the Wave and Wink dancehall in Mulmaster DDEX2-14 The Sword of Selfaril Show
Notes:

This shield is fashioned of dull, black steel and festooned with hundreds upon hundreds of human teeth. Whenever the wielder of the shield is presented with an opportunity to act in a selfish or malevolent way, the item heightens the wielder’s urge to do so.
A description of this item can be found in the Dungeon Master's Guide.

Amulet of Health rare A Thayan conjurer opening a portal inside a volcano DDAL-DRW09 Vile Bounty Show
Notes:

This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north.

Arrow-Catching Shield rare DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) Show
Notes:

This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the
shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

Wand of Fireballs rare BMG-DRWEP-OD-01 The Enemy of My Enemy Show
Notes:

This black wand has red veins that resemble little antlers. It is warm to the touch, as if the embers of hell burn under its surface.

Bowl of commanding water elementals rare Myth Nantar, under the Moonsea DDAL-DRW02 Blood in the Water Show
Notes:

While this bowl is fillled with water, yoi can use an action to speak the bowl's Command Word and summon a Water Elemental, as if you had cast the Conjure Elemental spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as
deep. It weighs 3 pounds and holds about 3 gallons.

Ring of X-Ray Vision rare Dropped by Vothara, a spy for Tenebrous Creed and likely a warlock of the Great Old Ones DDAL-DRW10 Unsafe Harborage Show
Wand of Winter rare DDAL-DRW-12 To Walk The Cold Dark Show
Bracers of Defense rare Xorvindroth, Netherese ruin within Icewind Dale DDAL-DRW-14 The City That Should Not Be Show
Notes:

These steel bracers make a slight humming while worn.

Stone Plate +2 very_rare An elemental rift under Mulmaster CCC-JGD-01 Left Black & Blue Show
Notes:

This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of heat-resistant stone (instead of metal). The armor resizes to fit its wearer.

Anstruth Harp (Instrument of the Bards) very_rare A gift from a halfling bard, saved from Xorvintroth DDAL-DRW18 Against The Machine Show
Bag of Devouring very_rare A drow's corpse in a dead end of the Bone Bramble maze in Avernus DDHC-BGDIA - Baldur's Gate: Descent into Avernus, CH. 3 Show
Gloomy Mantle of Spell Resistance very_rare A cultist Gloomstalker in the Thunder Peaks DDAL-DRW-11 Shadows in the Stacks Show
Notes:

You have advantage on saving throws while you wear this cloak.

The body of the gloom weaver is shrouded in a mantle of spell resistance, wrought from cloth dark as a starless sky.

Nolzur’s Marvelous Pigments very_rare FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. Show
Belt of Stone Giant Strength very_rare Xorvindroth, Netherese ruin within Icewind Dale DDAL-DRW-14 The City That Should Not Be Show
Kyrzin’s Ooze very_rare The Far Realm DDAL-DRW20 The Fall of Szass Tam Show
Notes:

This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin's ooze, you have resistance to acid and poison damage, and you're immune to the poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature. The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual allied with the Far Realm.

Ring of Evasion very_rare Xorvintroth DDAL-DRW-16 Uprising Show
Notes:

Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving
throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Vorpal Scimitar legendary The Tomb Of The Fire King DDAL07-16 Pools of Cerulean Show
Bloodfury Tattoo legendary Far Realm DDAL-DRW20 The Fall of Szass Tam Show
Notes:

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of "ill nature and worse temperament." Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Ascendant Gem Dragon-touched Focus legendary Xorvintroth DDAL-DRW19 Show
Notes:

Due to the strange magic that trapped Amaranthraxine's spirit in the walls of Xorvintroth, this item cant increase or decrease in power.

Unlocked Magic Items