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Adventure Title
DDEP2 Mulmaster Undone
DDEP2 Mulmaster Undone
Session
0
0
Date Played
2018-06-07 22:11:00 UTC
2018-06-07 22:11:00 UTC
XP Gained
6000
6000
GP +/-
1035
1035
Downtime +/-
10.0
10.0
Renown
2.0
2.0
Missions
Location Played
Roll20
Roll20
DM Name
Michael Balin
Michael Balin
DM DCI Number
8112826740
8112826740
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Necklace of Prayer Beads | Rare | Air Track, The Ship With Name | G | true | |
Pearls of white, blue, black, green, and even purple are strung on what seems to be a delicate string of seaweed and bound with a seashell clasp. Curiously, the necklace is always damp. A description of this item can be found in the Dungeon Master’s Guide. Beads are: Bless, Curing, Favor, Smiting, and Wind Walking | |||||
Wingwear | Uncommon | Air Track, The Lucky Coin | C | true | |
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node. | |||||
Wingwear | Uncommon | Air Track, The Floatin' Stone | C | true | |
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node. | |||||
Whitevane’s traveling spellbook | Unique | Air Track, The Floatilla | false | ||
His spellbook contains the following spells: Cantrips: blade ward, gust*, light, minor illusion, shocking grasp, thunderclap* 1st level: absorb elements*, feather fall, fog cloud, mage armor 2nd level: gust of wind, hold person, invisibility 3rd level: fly, gaseous form, lightning bolt 4th level: elemental bane*, greater invisibility, storm sphere* 5th level: control wind*, geas 6th level: investiture of wind* |