Show Log Entry

Adventure Title
DDEX2-10 Cloaks and Shadows
Session
1
Date Played
2025-05-09 19:30:00 UTC
Levels Gained
GP +/-
101
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D Adventures League Deutschland
DM Name
Zitzus
DM DCI Number
Notes
**Warlock** Tiefling Wayfarer neutral <p></p> **Feats** Lucky <p></p> **Traits** Darkvision (60 feet) Hellish Resistance (Fire) Otherworldly Presence (Thaumaturgy cantrip) Armor of Shodows (Evo / Spell: Mage Armor) Pact Magic (+2 cantrips) <p></p> **Languages** Common Infernal Goblin <p></p> HP 10 AC 15 (Mage Armor = 13+Dex modifier) PP 11 Magic ST 13 Magic AC +5 <p></p> **Attribut für Zauber** Charisma <p></p> **Ability Scores** Strength 8 Dexterity 14 Constitution 15 (+1 Wayfarer) Intelligence 8 Wisdom 12 Charisma 17 (+2 Wayfarer) <p></p> **Saving Throws** WIS, CHA <p></p> **Skill Proficiencies** Stealth, Insight, Perception, Deception, Intimidation <p></p> **Inventory** Armor: Leather Armor (Light) Tools: Thieves Tools <p></p> Arcane Focus, Backpack, Bedroll, Book of Lore, 2 Dagger, Travellers clothes, Gaming Set, Ink, Ink pen, Lamp, 10x Oil, 10x Parchment, Scholar's Pack, Sickle, Dice Set, 10 Parchments, 2 Pouches, 5 Rations, Tinderbox, Waterskin

Magic Items

Name Rarity Location Table Result Counts?
Winged Boots Uncommon Upstairs after the final encounter with Little Wing true
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
Wingwear Uncommon Assassin of the Dark Cult true
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.