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Adventure Title
DDEX2-10 Cloaks and Shadows
DDEX2-10 Cloaks and Shadows
Session
1
1
Date Played
2025-05-09 19:30:00 UTC
2025-05-09 19:30:00 UTC
Levels Gained
GP +/-
101
101
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D Adventures League Deutschland
Unofficial Roll20 D&D Adventures League Deutschland
DM Name
Zitzus
Zitzus
DM DCI Number
Notes
**Warlock** Tiefling Wayfarer neutral <p></p> **Feats** Lucky <p></p> **Traits** Darkvision (60 feet) Hellish Resistance (Fire) Otherworldly Presence (Thaumaturgy cantrip) Armor of Shodows (Evo / Spell: Mage Armor) Pact Magic (+2 cantrips) <p></p> **Languages** Common Infernal Goblin <p></p> HP 10 AC 15 (Mage Armor = 13+Dex modifier) PP 11 Magic ST 13 Magic AC +5 <p></p> **Attribut für Zauber** Charisma <p></p> **Ability Scores** Strength 8 Dexterity 14 Constitution 15 (+1 Wayfarer) Intelligence 8 Wisdom 12 Charisma 17 (+2 Wayfarer) <p></p> **Saving Throws** WIS, CHA <p></p> **Skill Proficiencies** Stealth, Insight, Perception, Deception, Intimidation <p></p> **Inventory** Armor: Leather Armor (Light) Tools: Thieves Tools <p></p> Arcane Focus, Backpack, Bedroll, Book of Lore, 2 Dagger, Travellers clothes, Gaming Set, Ink, Ink pen, Lamp, 10x Oil, 10x Parchment, Scholar's Pack, Sickle, Dice Set, 10 Parchments, 2 Pouches, 5 Rations, Tinderbox, Waterskin
**Warlock** Tiefling Wayfarer neutral <p></p> **Feats** Lucky <p></p> **Traits** Darkvision (60 feet) Hellish Resistance (Fire) Otherworldly Presence (Thaumaturgy cantrip) Armor of Shodows (Evo / Spell: Mage Armor) Pact Magic (+2 cantrips) <p></p> **Languages** Common Infernal Goblin <p></p> HP 10 AC 15 (Mage Armor = 13+Dex modifier) PP 11 Magic ST 13 Magic AC +5 <p></p> **Attribut für Zauber** Charisma <p></p> **Ability Scores** Strength 8 Dexterity 14 Constitution 15 (+1 Wayfarer) Intelligence 8 Wisdom 12 Charisma 17 (+2 Wayfarer) <p></p> **Saving Throws** WIS, CHA <p></p> **Skill Proficiencies** Stealth, Insight, Perception, Deception, Intimidation <p></p> **Inventory** Armor: Leather Armor (Light) Tools: Thieves Tools <p></p> Arcane Focus, Backpack, Bedroll, Book of Lore, 2 Dagger, Travellers clothes, Gaming Set, Ink, Ink pen, Lamp, 10x Oil, 10x Parchment, Scholar's Pack, Sickle, Dice Set, 10 Parchments, 2 Pouches, 5 Rations, Tinderbox, Waterskin
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Winged Boots | Uncommon | Upstairs after the final encounter with Little Wing | true | ||
These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 charge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. | |||||
Wingwear | Uncommon | Assassin of the Dark Cult | true | ||
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node. |