Show Log Entry

Adventure Title
DDHC-KftGV- 03 - Reach for the Stars
Session
1
Date Played
2025-06-01 18:00:00 UTC
Levels Gained
0
GP +/-
385
Downtime +/-
10.0
Location Played
Roll20
DM Name
Sparetime Gamer
DM DCI Number
0000000000
Notes
Loot: ============================================================================= Gold: 385 pro Person __________________________________________ Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. __________________________________________ wand of magic missiles _____________________________________________ For the goden vault: -------------------------- 1 uncommon magic item, DMG, Xanathars, Tashas, no Ability increase _______________________________ Quarterstaff of Warning Weapon, spellcasting focus, uncommon (requires attunement) Simple weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. . _______________________________ Potions: ---------- 7 potions of healing 1 potion of gaseous form eine Phiole mit oil of slipperiness _____________________________________________ Spellscrolls: 2 arms of Hadar bane dimension door Armor of Agathys _______________________________________ Start: "Ich grüße euch Agenten, die Golden Vault ist wieder einmal auf eure kompetente Hilfe angewiesen. Details vor Ort von unserem Vertreter" _______________________________________ Kodex des Himmels wurde gestohlen. ______________________________________ Mitstreiter: (4) Arikatzi - Vaeranya Nightraven - Shadar-kai - Fighter lvl 1, The Archfey Warlock lvl 3 (4) Marcelinho700 - Therion Nightraven - Shadar-Kai - Rune knight Fighter 4 (4) Manfred Hase - Vy'reth Doss'khvalkeer - Shadar-kai - Beastmaster Ranger 4 (2) Stephan - Manni - Goblin - Rogue 1/Ranger 1 - none

Magic Items

Name Rarity Location Table Result Counts?
Ring of Jumping Uncommon true
Ring of Jumping Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Wand of Magic Missiles Uncommon true
Wand of Magic Missiles Wand (Arcane Spell Focus) Item Rarity: Uncommon
Spellscrolls Common true
2 arms of Hadar bane dimension door Armor of Agathys
Quarterstaff of Warning Uncommon true
Quarterstaff of Warning Weapon, spellcasting focus, uncommon (requires attunement) Simple weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. .