Show Log Entry

Adventure Title
CCC-WWC-01 In the Face of Fear
Session
1
Date Played
2025-05-30 19:11:00 UTC
Levels Gained
0
GP +/-
125
Downtime +/-
10.0
Location Played
Roll20
DM Name
DuskL/Basti
DM DCI Number
0000000000
Notes
Loot: Story Award: Courage in the Face of Fear Story Award: Inspired by Torm _________________________ Potion of healing ____________________________ Wand of Magic Missiles: Wand, Uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. _________________________________________________________________ Thorm: Der Gott der Rechtschaffenheit; Helfer der Bedürftigten; Pristerin getroffen - Aufgabe: 3 göttliche Scheiben besorgen (3 unterschiedliche Fundorte- grundsatz der Furcht zuerst in Moorland von Thar - ) _______________________________________________________________________________ Story: Eine Priesterin von Torm sucht eine von drei Platinscheiben, die einst von drei fanatischen Bane-Anhängern getragen wurden. Um den Gegenstand zu finden, müssen die Charaktere in das felsige, zerklüftete Land Thar reisen und den Schutzzauber aufheben, den der Erzmagier hinterlassen hat, der die Scheibe ursprünglich dort versteckte. ____________________________________________________________ (4) Zitzus - Elfric - Wood Elf - Hunter Ranger 4 (1) Yaidz - Barros Silkdancer - Chthonic Tiefling - Monk 1 (2) Dixer - Omnatir Feuerzeh - Dwarf - Fighter 2

Magic Items

Name Rarity Location Table Result Counts?
Wand of Magic Missiles: Uncommon true
Wand of Magic Missiles: Wand, Uncommon This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Story Award: Courage in the Face of Fear Common true
Courage in the Face of Fear. You displayed tremendous courage while retrieving the Tenet of Fear from its hiding place deep within the wilds of Thar. Malana Homwell has noted your bravery and is impressed by your actions.
Story Award: Inspired by Torm Common true
Downtime Activities This downtime activity is available to characters with the Courage in the Face of Fear, Mercy for the Merfolk King, or Worthy Sacrifice story awards. Priestess Malana Homwell is always on the lookout for those who exhibit the qualities of Torm. Your extraordinary virtuousness has caught her eye, and she offers to teach you the beliefs of Torm. You may spend 5 downtime days to study at the Helping Hand temple. When your instruction ends, you earn the Inspired by Torm story award below. Inspired by Torm. The teachings of Torm have shown you a better way to live your life. While you may not worship the deity directly, you have come to appreciate Torm’s commitment to duty, loyalty, and courage, and you do your best to incorporate these qualities into you own life. While this story award may have benefits in future adventures involving the Tenets of Bane, it is intended primarily for roleplaying purposes.