Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Instrument of the Bards (Doss Lute) uncommon CCC-TAROT- 02-02 Guardians Scourge Show
Notes:

Instrument of the Bards (Doss Lute)
Wondrous item, uncommon (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument withot being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spell uses your spellcasting ability and spell save DC.

When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. This item is found on Magic Item Table F in the Dungeon Master’s Guide.

Emerald Enclave artisans transformed the body of Shaggy Man into this musical instrument. Fungal scarring mars the lute’s soundboard and its rose is a stylized tree crown that subtly changes with the seasons: flowers blossom (spring), leaves grow (summer), fruit ripens (fall), and snow collects (winter). When goblinoids or orcs are within 120 feet, the lute plays an angry tune.

Doss Lute Spells:
Animal friendship,

fly,

invisibility,

levitate,

protection from energy (fire only),

protection from evil and good,

protection from poison

Trident of Warning uncommon DDEX2-3 The Drowned Tower Show
Notes:

Trident of Warning
Weapon (trident), uncommon (requires attunement)

Anyone wielding this weapon of unusual, blue steel feels oddly self-assured.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Earth Tender’s Branch (Staff of the Python) uncommon CCC-BMG MOON 8-2 Breasal Strife Show
Notes:

Earth Tender’s Branch (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)

This gnarled staff is carved from the wood of a cypress tree and bears numerous small holes in the wood.

You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

Dread Helm common CCC-GAD01-02 Red War: Black Phoenix Show
Notes:

Dread Helm
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating

Flurried Furs (Smoldering Armor) common Trade Log Show
Notes:

Flurried Furs (Smoldering Armor)
Armor (any light or medium), Minor, Common
No Table, Tier 1-4, 2 TCP
As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer.

Base items.
This item variant can be applied to the following base items:

Half Plate Armor (Smoldering Half Plate Armor)

Shield of Expression common DC-PoA-AMAK01 My loneliness is killing you Show
Notes:

Shield of Expression
Armor (shield), common
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Selfaril’s Soul Gem common CCC-GAD01-01 Broken Blade Show
Notes:

Selfaril’s Soul Gem
(Ruby of the War Mage)
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality

Once was Solace (Talking Doll) common WBW-DC-DMM-01 The Soltitude of Solace Show
Notes:

Once was Solace (Talking Doll)

Wondrous Item, Common (Requires Attunement)

This rag doll is worn and has several stitches crisscrossing its body. If you or one of your companions gave up a part of yourself to sustain Jhun’s Solace, the doll speaks with that voice. If you let Jhun’s Solace die, it speaks with Loluk’s voice. This voice is emotionless and distant, but perhaps there is still a smidgen of Loluk left, if you can find it. While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. Sentinel. The eyes of the doll glow faintly when an aberration is within 120 feet of it.

Prosthetic Limb common DDAL10-06 The Fallen Star Show
Notes:

Prosthetic Limb
Wondrous item, common

This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.

This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.