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Adventure Title
SJ-DC-AMAK-04: Starlight's Lament
SJ-DC-AMAK-04: Starlight's Lament
Session
Date Played
2023-07-29 20:00:00 UTC
2023-07-29 20:00:00 UTC
Levels Gained
0
0
GP +/-
833.33
833.33
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Ali K.
Ali K.
DM DCI Number
8320831522
8320831522
Notes
Story Award: Mind Shattered The harrowing journey aboard the Starlight LV426 has taken its toll, leaving an enduring mark on your mind. The horrors witnessed have unraveled your grasp on reality. Seek solace in the pages of the Dungeon Master's Guide, for there you shall find the dire effects that now afflict your mind. Got Potion of Advanteage, Potion, Uncommon When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water Got Restorative Ointment (1 Dose) Wondrous Item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Got Spell Scroll of Air Bubble
Story Award: Mind Shattered The harrowing journey aboard the Starlight LV426 has taken its toll, leaving an enduring mark on your mind. The horrors witnessed have unraveled your grasp on reality. Seek solace in the pages of the Dungeon Master's Guide, for there you shall find the dire effects that now afflict your mind. Got Potion of Advanteage, Potion, Uncommon When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water Got Restorative Ointment (1 Dose) Wondrous Item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Got Spell Scroll of Air Bubble
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Talking Doll | Common | false | |||
Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. | |||||
Astronomy Archive | Rare | true | |||
Wondrous Item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. |