Adventure Logsheet
Entertainer Starting Gear Custom Origin: +1 Intelligence to +1 Dexterity; +2 Dexterity to +2 Charisma
Got Potion of Healing
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Season 11 Downtime Configuration
Got Potion of Healing Harengon Spirit Club This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
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Level 5 Item
Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Magic Mouth, Snarla's Spellbook, Scroll of Protection (Fiends), +1 Chain mail, Goggles of Night, Stone of Good Luck, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing Das hier sind die Rewards fürs Waffen zurückbringen 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Confused DM (GM):2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions