Show Log Entry
Adventure Title
CCC-GARY-01 A Night to Remember
CCC-GARY-01 A Night to Remember
Session
Date Played
2020-12-22 18:00:00 UTC
2020-12-22 18:00:00 UTC
Levels Gained
GP +/-
60
60
Downtime +/-
-3.0
-3.0
Location Played
Online
Online
DM Name
Timo
Timo
DM DCI Number
1318699643
1318699643
Notes
Cloaks Rank 0 to Rank 1 Got 2x Potion of grreater Healing Trade magic Item during Adventure with Serana (Eisenbrei) NAKED AND UNAFRAID Any player entering the dinner party having left a piece of armor or a weapon behind gains an additional point of renown for participating in this adventure.
Cloaks Rank 0 to Rank 1 Got 2x Potion of grreater Healing Trade magic Item during Adventure with Serana (Eisenbrei) NAKED AND UNAFRAID Any player entering the dinner party having left a piece of armor or a weapon behind gains an additional point of renown for participating in this adventure.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Fang of Sybil | Rare | true | |||
These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |