Show Log Entry
Adventure Title
DDHC-TYP Tales from the Yawning Portal White Plum Mountain
DDHC-TYP Tales from the Yawning Portal White Plum Mountain
Session
Date Played
2020-12-23 18:30:00 UTC
2020-12-23 18:30:00 UTC
Levels Gained
1
1
GP +/-
240
240
Downtime +/-
Location Played
Online
Online
DM Name
Charlie
Charlie
DM DCI Number
3320826203
3320826203
Notes
Got potion of greater healing, scroll of protection (fiends) 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. 5 Consumables: 4x Scroll of Raise Dead 1x Scroll of Revivify Got Blesssing of Protection
Got potion of greater healing, scroll of protection (fiends) 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. 5 Consumables: 4x Scroll of Raise Dead 1x Scroll of Revivify Got Blesssing of Protection
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Protection | Rare | true | |||
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. | |||||
chain mail armor +1 | Rare | true | |||
Ring of Spell Storing | Rare | true | |||
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Armor of vulnerability | Rare | true | |||
Maul +2 | Rare | true | |||
Stone of good Luck | Uncommon | true |