James Hendrix

Season:
Forgotten Realms
Race:
Tiefling
Class:
Bard
Background:
Custom
Lifestyle:
None
Current Level:
7
Total GP:
15170
Total Downtime:
52
Tag:
Winged
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
4
Magic Item Limit:
3
Rope of Climbing,
Adamantine Chain Shirt,
Canaith Mandolin,
Bag of Holding

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2019-12-13 23:41 Character Creation 15 Show

Season 9 Character
Entertainer Starting Gear

2019-12-27 18:00 DDEX2-7 Bounty in the Bog 1 80 -3 Ring of Water Walkingg Show

got Scroll of Silence

Cloak Rank: 1

2020-02-05 19:00 DDAL09-01 Escape from Elturel 1 20 Show

Part3: Escape from Elturel: The Innkeeper

Got 1 Potion of Healing

2020-02-19 21:00 CCC-BMG MOON 1-1 – Moonshae Treasure Hunt 3 & 4 1 20 Show

Bought Gem worth 50 GP

Story Award: Witwulf’s “Spellbook”

You have retrieved the spellbook of Bronal Witwulf. The spellbook turned out to be an iron warhammer with an inscription that reads, “My Spellbook.” From the archives in Blodvahrer, you have learned that Bronal Witwulf was an adventurer infamous for acts of extreme strength and equally extreme lack of judgement. For a short time, his name featured prominently in the cautionary tales off Gnarhelm, but his fame has completely faded.

Story Award: Twin Destinies
While visiting the town of Bloodvahrer you came across a pair of twins, Yrsa and Gulli, who have arcane abilities. Blodvahrer is not a hospitable place for arcane casters at this time, and when the twins approached you for help in leaving town, you gave it.

Traveling with the twins, even if for a short while has shown you that their powers are quickly growing in strength, but that unfortunately their control of them is not growing at an equal speed. It did however give you the chance to witness an actual rain of frogs.

The twins left your company in Olafstaad to be reunited with their father who has joined a group called the Initiates of Flame. What the future holds for these two is anyone’s guess.

Moonshae Isles Faction: Initiates of the Flame
This group seeks to perpetuate the original vision that the great mage, Flamsterd, had for the Moonshaes. The Initiates are said to have been formed by the master himself from his original faithful apprentices. While most of them fell victim to power struggles and petty bickering and consequently Flamsterd’s wrath, a few stayed faithful to his vision of using their powers unselfishly to benefit their island. Some of his apprentices survived their teacher’s wrath and sought to redeem themselves by extending his vision to all of the Moonshae Isles. Once an order strictly of wizards, their message has begun to resonate with many of the heroes of the Moonshaes and now includes members of every skill.
Join the Initiates if...
• application of lawful doctrine is important to you
• you like helping others bring order to their lives
Gorm Gudbranson, father of Yrsa and Gulli, is a member of the Initiates of Flame, an organization that seeks to redeem the reputation of arcanists in the Moonshae Isles. Gorm approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic wand that is their insignia.

Story Award: Capt. Bluto’s Blunderbuss
This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes.

The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties.

Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn.

There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable.

This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item.

The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent.

Story Award: A Debt Owed in Silver
You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future.

Monshae Isles Faction: Moonshae Trade League
This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all.

The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother.

Join the Trade League if...
• you are interested in obtaining wealth and assets
• you like diplomacy and political intrigue
Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.

2020-02-21 20:30 CCC-BMG MOON 4-1 – Precious Cargo 1 80 Rope of Climbing Show
2020-02-24 21:51 Purchase Log Rapier +1 Show Purchase
2020-02-26 19:00 DDAL08-11 Poisoned Words 1 155 Glamoured Studded Leather Show

Got Potion of Vitality, sold Leather 5GP

2020-02-26 23:48 Trade Log Rapier +1 > Show Trade Log

Discard

2020-04-03 12:34 Trade Log -15 Ring of Water Walkingg > Adamantine Chain Shirt Show Trade Log

Trade with Thonak Swiftfoot Ganu-Miala

2020-04-06 08:59 Trade Log -15 Glamoured Studded Leather > Cloak of Displacement Show Trade Log

trade with Aramis Cole

2020-04-06 09:01 Trade Log -15 Cloak of Displacement > Canaith Mandolin Show Trade Log

Trade with Thonak Swiftfoot Ganu-Miala

2022-03-03 19:20 Trade Log > Bag of Holding Show Trade Log

Level 5 Magic item

2022-03-03 19:30 DDHC-TYP Tales from the Yawning Portal WPM 1 14800 10 Show
  1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
  2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
  3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Magic Mouth, Snarla's Spellbook, Scroll of Protection (Fiends), +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2019-12-13 23:41 Character Creation Show

Season 9 Character
Entertainer Starting Gear

2019-12-27 18:00 DDEX2-7 Bounty in the Bog -3 Show

got Scroll of Silence

Cloak Rank: 1

2020-02-05 19:00 DDAL09-01 Escape from Elturel Show

Part3: Escape from Elturel: The Innkeeper

Got 1 Potion of Healing

2020-02-19 21:00 CCC-BMG MOON 1-1 – Moonshae Treasure Hunt 3 & 4 Show

Bought Gem worth 50 GP

Story Award: Witwulf’s “Spellbook”

You have retrieved the spellbook of Bronal Witwulf. The spellbook turned out to be an iron warhammer with an inscription that reads, “My Spellbook.” From the archives in Blodvahrer, you have learned that Bronal Witwulf was an adventurer infamous for acts of extreme strength and equally extreme lack of judgement. For a short time, his name featured prominently in the cautionary tales off Gnarhelm, but his fame has completely faded.

Story Award: Twin Destinies
While visiting the town of Bloodvahrer you came across a pair of twins, Yrsa and Gulli, who have arcane abilities. Blodvahrer is not a hospitable place for arcane casters at this time, and when the twins approached you for help in leaving town, you gave it.

Traveling with the twins, even if for a short while has shown you that their powers are quickly growing in strength, but that unfortunately their control of them is not growing at an equal speed. It did however give you the chance to witness an actual rain of frogs.

The twins left your company in Olafstaad to be reunited with their father who has joined a group called the Initiates of Flame. What the future holds for these two is anyone’s guess.

Moonshae Isles Faction: Initiates of the Flame
This group seeks to perpetuate the original vision that the great mage, Flamsterd, had for the Moonshaes. The Initiates are said to have been formed by the master himself from his original faithful apprentices. While most of them fell victim to power struggles and petty bickering and consequently Flamsterd’s wrath, a few stayed faithful to his vision of using their powers unselfishly to benefit their island. Some of his apprentices survived their teacher’s wrath and sought to redeem themselves by extending his vision to all of the Moonshae Isles. Once an order strictly of wizards, their message has begun to resonate with many of the heroes of the Moonshaes and now includes members of every skill.
Join the Initiates if...
• application of lawful doctrine is important to you
• you like helping others bring order to their lives
Gorm Gudbranson, father of Yrsa and Gulli, is a member of the Initiates of Flame, an organization that seeks to redeem the reputation of arcanists in the Moonshae Isles. Gorm approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic wand that is their insignia.

Story Award: Capt. Bluto’s Blunderbuss
This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes.

The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties.

Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn.

There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable.

This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item.

The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent.

Story Award: A Debt Owed in Silver
You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future.

Monshae Isles Faction: Moonshae Trade League
This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all.

The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother.

Join the Trade League if...
• you are interested in obtaining wealth and assets
• you like diplomacy and political intrigue
Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.

2020-02-21 20:30 CCC-BMG MOON 4-1 – Precious Cargo Show
2020-02-24 21:51 Purchase Log Show Purchase
2020-02-26 19:00 DDAL08-11 Poisoned Words Show

Got Potion of Vitality, sold Leather 5GP

2020-02-26 23:48 Trade Log Show Trade Log

Discard

2020-04-03 12:34 Trade Log -15 Show Trade Log

Trade with Thonak Swiftfoot Ganu-Miala

2020-04-06 08:59 Trade Log -15 Show Trade Log

trade with Aramis Cole

2020-04-06 09:01 Trade Log -15 Show Trade Log

Trade with Thonak Swiftfoot Ganu-Miala

2022-03-03 19:20 Trade Log Show Trade Log

Level 5 Magic item

2022-03-03 19:30 DDHC-TYP Tales from the Yawning Portal WPM 10 Show
  1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
  2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
  3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Magic Mouth, Snarla's Spellbook, Scroll of Protection (Fiends), +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2019-12-13 23:41 Character Creation 15 Show

Season 9 Character
Entertainer Starting Gear

2019-12-27 18:00 DDEX2-7 Bounty in the Bog 80 -3 Ring of Water Walkingg Show

got Scroll of Silence

Cloak Rank: 1

2020-02-05 19:00 DDAL09-01 Escape from Elturel 20 Show

Part3: Escape from Elturel: The Innkeeper

Got 1 Potion of Healing

2020-02-19 21:00 CCC-BMG MOON 1-1 – Moonshae Treasure Hunt 3 & 4 20 Show

Bought Gem worth 50 GP

Story Award: Witwulf’s “Spellbook”

You have retrieved the spellbook of Bronal Witwulf. The spellbook turned out to be an iron warhammer with an inscription that reads, “My Spellbook.” From the archives in Blodvahrer, you have learned that Bronal Witwulf was an adventurer infamous for acts of extreme strength and equally extreme lack of judgement. For a short time, his name featured prominently in the cautionary tales off Gnarhelm, but his fame has completely faded.

Story Award: Twin Destinies
While visiting the town of Bloodvahrer you came across a pair of twins, Yrsa and Gulli, who have arcane abilities. Blodvahrer is not a hospitable place for arcane casters at this time, and when the twins approached you for help in leaving town, you gave it.

Traveling with the twins, even if for a short while has shown you that their powers are quickly growing in strength, but that unfortunately their control of them is not growing at an equal speed. It did however give you the chance to witness an actual rain of frogs.

The twins left your company in Olafstaad to be reunited with their father who has joined a group called the Initiates of Flame. What the future holds for these two is anyone’s guess.

Moonshae Isles Faction: Initiates of the Flame
This group seeks to perpetuate the original vision that the great mage, Flamsterd, had for the Moonshaes. The Initiates are said to have been formed by the master himself from his original faithful apprentices. While most of them fell victim to power struggles and petty bickering and consequently Flamsterd’s wrath, a few stayed faithful to his vision of using their powers unselfishly to benefit their island. Some of his apprentices survived their teacher’s wrath and sought to redeem themselves by extending his vision to all of the Moonshae Isles. Once an order strictly of wizards, their message has begun to resonate with many of the heroes of the Moonshaes and now includes members of every skill.
Join the Initiates if...
• application of lawful doctrine is important to you
• you like helping others bring order to their lives
Gorm Gudbranson, father of Yrsa and Gulli, is a member of the Initiates of Flame, an organization that seeks to redeem the reputation of arcanists in the Moonshae Isles. Gorm approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic wand that is their insignia.

Story Award: Capt. Bluto’s Blunderbuss
This smoke powder musket was owned by the feared giff pirate, Capt. Boris Blutovich. Possessing this item has both advantages and disadvantages in the Moonshaes.

The item is first and foremost a deadly weapon. It is a martial ranged weapon that does 1d12 piercing damage, weighs 10 lbs., has a range of 40/120, and has the loading, two-handed firearms, and ammunition properties.

Because of the age of the powder, there is a 25% chance that a shot misfires. If a misfire occurs, the bullet doesn’t discharge and the powder flashes, blinding the shooter until the end of its next turn.

There are three silvered shot bullets, and just enough smoke powder left for each one. These shots may only be used during a Moonshae Isle adventure. If the character plays an adventure outside of the Moonshae Isles, the powder goes bad and is no longer usable.

This item comes from another world and works unlike any other. Ammo and powder cannot be crafted for it. Once the three shots are used, or the powder goes bad, it becomes a mundane object and may never be operated again. It cannot be duplicated magically. This is NOT a magic item.

The blunderbuss is a recognized item in the Moonshae region. Even those who haven’t seen it, may recognize it based on local stories. At the DM’s discretion, it may evoke strong reactions of celebration, fear, or anger. Pirates of Silver’s Blade react with deadly intent.

Story Award: A Debt Owed in Silver
You have killed Capt. Bluto and now the pirates of Silver’s Blade seek you out for revenge. Through a variety of underworld contacts and possibly divinations, they have identified as the killer. They won’t rest until you’re as dead as Capt. Bluto, but there may be ways to buy them off in the future.

Monshae Isles Faction: Moonshae Trade League
This group believes that the best way to bring power and prestige to the Moonshaes is to expand trade with other cities and nations of the Sword Coast. Originally formed by investors from Amn, recent influx of money and influence from Baldur’s Gate, Waterdeep, and Luskan have shifted attitudes. While Amn influence is still a strong force, the trade league decided it’s best if decisions were controlled by guilders actually based in the Moonshaes. Their business practices, however, have changed little, if at all.

The Trade League seeks to expand their trade and holdings throughout the Moonshaes. Based primarily in Snowdown, they’ve established outposts, camps, and even villages on many of the other islands. Often, this expansion of enterprise comes at the expense of the local resources of the area, straining their relationship with the Defenders of the Earthmother.

Join the Trade League if...
• you are interested in obtaining wealth and assets
• you like diplomacy and political intrigue
Among the Halfling Snowdown merchants captured in this adventure, there is a Moonshae Trade League Ambassador. The ambassador approaches any characters who seem to share these tenets and encourages them to join, even giving them the symbolic coin that is their insignia.

2020-02-21 20:30 CCC-BMG MOON 4-1 – Precious Cargo 80 Rope of Climbing Show
2020-02-24 21:51 Purchase Log Rapier +1 Show Purchase
2020-02-26 19:00 DDAL08-11 Poisoned Words 155 Glamoured Studded Leather Show

Got Potion of Vitality, sold Leather 5GP

2020-02-26 23:48 Trade Log Rapier +1 > Show Trade Log

Discard

2020-04-03 12:34 Trade Log -15 Ring of Water Walkingg > Adamantine Chain Shirt Show Trade Log

Trade with Thonak Swiftfoot Ganu-Miala

2020-04-06 08:59 Trade Log -15 Glamoured Studded Leather > Cloak of Displacement Show Trade Log

trade with Aramis Cole

2020-04-06 09:01 Trade Log -15 Cloak of Displacement > Canaith Mandolin Show Trade Log

Trade with Thonak Swiftfoot Ganu-Miala

2022-03-03 19:20 Trade Log > Bag of Holding Show Trade Log

Level 5 Magic item

2022-03-03 19:30 DDHC-TYP Tales from the Yawning Portal WPM 14800 10 Show
  1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
  2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
  3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Magic Mouth, Snarla's Spellbook, Scroll of Protection (Fiends), +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing