Adventure Logsheet
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Discard
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Trade with Lance Benwick
Got Potion of Healing
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Trade with Kojiro (Player Fr3edom)
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Sold Chain Mail (Starting Gear)
Story Award: The Broken Seal You have failed to prevent Fenaria’s plans in the Forgotten Fane from coming to fruition and an ancient seal from being destroyed. This award may become relevant if you encounter Fenaria or the Cult of Glaugrax in the future
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Renown Item
Got Potion of Fire Giant Strength
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Got Potion of Speed
Got Potion of Greater Healing
Got Potion of Invulnerability Story Award: Honorary Clan Member For your assistance in saving the lives of the peaceful yuan-ti clan known as the Misty Cliff clan, they have made you an honorary member of their clan. If you are in need and a member of the clan is nearby, they provide whatever help they can. The same is expected of you if the clan requires assistance.
Got: Scroll of Protection from Aberrations Spellbook Adventuring Gear Weight: 3 lbs. Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. Contains Control Water, Fire Shield, and Ice Storm.
Got Scroll of Fear, Scroll of Hold Person First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. 5 Consumables: 4x Scroll of Raise Dead 1x Scroll of Revivify Got Blesssing of Protection
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trade with https://www.adventurersleaguelog.com/users/7997/characters/69871
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trade with https://www.adventurersleaguelog.com/users/7997/characters/62037
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/63497
5 Hours Played Cloaks Rank 0 to Cloaks Rank 2 Downtime Activity: Learn the Culture (Mulmaster) You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses. Story Award: To Wear the Cloak If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Story Award: Favor of Boddynock Glitterstone Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.
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Discard
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/22463
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Season 11 Downtime configuration 87
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Diamond Worth 300 GP Diamond DUst Worth 100GP
Got Potion of Speed, Potion of Invulnerability Story Award: Wren's Fate Wren was captured by star spawn. At the end of the adventure, Wren was alive or dead (delete one). Story Award: Bond of Fellowship You encountered three Harper agents during your time in Xorvintroth (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua