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Adventure Title
DDHC-TYP Tales from the Yawning Portal
Session
Date Played
2021-01-03 18:00:00 UTC
Levels Gained
1
GP +/-
225
Downtime +/-
Location Played
Online
DM Name
BlazeFrostdemon
DM DCI Number
2319694766
Notes
Got Scroll of Fear, Scroll of Hold Person First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. 5 Consumables: 4x Scroll of Raise Dead 1x Scroll of Revivify Got Blesssing of Protection

Magic Items

Name Rarity Location Table Result Counts?
Googles of Night Uncommon true
Ring of Protection Rare true
Stone of Good Luck Uncommon true
Chainmail +1 Rare true
Ring of Spell Storing Rare true
Plate Armor of Vulnerability Rare true
Necklace of Prayer Beads Rare true
Requires Attunement by a Cleric, Druid, or Paladin This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 — Bead Name — Spell: 1-6 — Blessing — Bless 7-12 — Curing — Cure Wounds (2nd level) or Lesser Restoration 13-16 — Favor — Greater Restoration 17-18 — Smiting — Branding Smite 19 — Summons — Planar Ally 20 — Wind walking — Wind Walk 9, 3, 1, 8, 1, 3