Lance Benwick

Season:
Forgotten Realms
Race:
Aasimar
Class:
Fighter
Background:
Custom
Lifestyle:
None
Current Level:
20
Total GP:
21360
Total Downtime:
55
Tag:
Winged
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Shadowneedle (Unbreakable Arrow),
Shadowneedle (Unbreakable Arrow),
Studded Leather +2,
Oathbow,
Helm of Brilliance,
Manual of Quickness of Action,
The Sixth Sword (+2 Rapier with Guardian minor property),
Shadowsong (Longbow +2),
Tome of Clear Tought,
Pipe of Remembrances,
Tome of Stilled Tongue,
Ioun Stone of Mastery,
Robe of the Archmagi (Grey),
Robe of the Archmagi (Grey)

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2020-05-15 18:00 DDHC00-GSM Ghosts of Saltmarsh 36 200 Show
2020-05-22 18:00 DDHC00-GSM Ghosts of Saltmarsh 37 1 400 Show

Daraguks Favor
The djinni will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item.

2020-05-29 17:30 DDHC00-GSM Ghosts of Saltmarsh 38 400 Show
2021-09-19 19:00 DDEP06-03 Hecatomb 0 Cloak of Invisibility Show

3 Hours Played

Got 4x +3 Arrows

Cantor cast Wish: resistance to bludgeoning damage.
19.09.2021 Marc Lucksch (Maluku) 5203740222 DDEP06-03 Hecatomb
adventurersleaguelog.com/users/27841/characters/67351


Blessing of Protection
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You gain a +1 bonus to AC and saving throws.
Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.
This can be found in the Dungeon Master’s Guide.


Charm of Vitality
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You expend this charm to immediately gain the effects of a potion of vitality.
This can be found in the Dungeon Master’s Guide.

2020-06-19 16:00 DDAL-DRW03 Saving Silverbeard 1 600 Helm of Brilliance Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 1 60 Show
2020-04-30 16:00 DDAL-DRW02 Blood in the Water 2 1 90 0 Bowl Of Commanding Water Elementals Show
2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 60 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-15 16:00 DDAL-DRW01 Breaking Umberlee’s Resolve 2 1 75 Show
2021-06-11 18:00 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil 3000 Cloak of Invisibility, Deathshield (Defender), Rod of the Pact Keeper +2 Show

4 Hours Played

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boon of Immortality

2020-09-04 20:00 DDAL06-03 Crypt of the Death Giants 1 3000 -125 Belt of Storm Giant Strength Show

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

During the course of this adventure, the characters may earn access to the following downtime activity, usable only once.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price 3750 Ioun Stone of Mastery Show

5 Hours Played

Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each). A few devils engage in the trade of damned souls that have been compressed into soul coins; these cost 20 downtime days and only one coin can be sold to any single character.

Got 1 Conjuration Spell Scroll of 8th Level
Got 1 Potion of Table A, B, C, D or E

2019-10-30 14:04 Character Creation 13 Show

Starting Gear Smuggler 15GP
Bought 40 Arrrows 2GP

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2020-05-15 18:00 DDHC00-GSM Ghosts of Saltmarsh 36 Show
2020-05-22 18:00 DDHC00-GSM Ghosts of Saltmarsh 37 Show

Daraguks Favor
The djinni will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item.

2020-05-29 17:30 DDHC00-GSM Ghosts of Saltmarsh 38 Show
2021-09-19 19:00 DDEP06-03 Hecatomb Show

3 Hours Played

Got 4x +3 Arrows

Cantor cast Wish: resistance to bludgeoning damage.
19.09.2021 Marc Lucksch (Maluku) 5203740222 DDEP06-03 Hecatomb
adventurersleaguelog.com/users/27841/characters/67351


Blessing of Protection
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You gain a +1 bonus to AC and saving throws.
Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.
This can be found in the Dungeon Master’s Guide.


Charm of Vitality
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You expend this charm to immediately gain the effects of a potion of vitality.
This can be found in the Dungeon Master’s Guide.

2020-06-19 16:00 DDAL-DRW03 Saving Silverbeard Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 1 Show
2020-04-30 16:00 DDAL-DRW02 Blood in the Water 2 0 Show
2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-15 16:00 DDAL-DRW01 Breaking Umberlee’s Resolve 2 Show
2021-06-11 18:00 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil Show

4 Hours Played

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boon of Immortality

2020-09-04 20:00 DDAL06-03 Crypt of the Death Giants -125 Show

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

During the course of this adventure, the characters may earn access to the following downtime activity, usable only once.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price Show

5 Hours Played

Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each). A few devils engage in the trade of damned souls that have been compressed into soul coins; these cost 20 downtime days and only one coin can be sold to any single character.

Got 1 Conjuration Spell Scroll of 8th Level
Got 1 Potion of Table A, B, C, D or E

2019-10-30 14:04 Character Creation Show

Starting Gear Smuggler 15GP
Bought 40 Arrrows 2GP

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2020-05-15 18:00 DDHC00-GSM Ghosts of Saltmarsh 36 200 Show
2020-05-22 18:00 DDHC00-GSM Ghosts of Saltmarsh 37 400 Show

Daraguks Favor
The djinni will perform a single favor a character in exchange for that character spending 30 downtime days on the island, regaling it with tales of the world. This favor can’t have a permanent effect, nor will the djinni grant or loan a magical item.

2020-05-29 17:30 DDHC00-GSM Ghosts of Saltmarsh 38 400 Show
2021-09-19 19:00 DDEP06-03 Hecatomb 0 Cloak of Invisibility Show

3 Hours Played

Got 4x +3 Arrows

Cantor cast Wish: resistance to bludgeoning damage.
19.09.2021 Marc Lucksch (Maluku) 5203740222 DDEP06-03 Hecatomb
adventurersleaguelog.com/users/27841/characters/67351


Blessing of Protection
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You gain a +1 bonus to AC and saving throws.
Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.
This can be found in the Dungeon Master’s Guide.


Charm of Vitality
Blessing, unique [cannot be traded; does not count as a permanent magic item]
You expend this charm to immediately gain the effects of a potion of vitality.
This can be found in the Dungeon Master’s Guide.

2020-06-19 16:00 DDAL-DRW03 Saving Silverbeard 600 Helm of Brilliance Show

Turmish Hospitality
As a thanks for their aid in uncovering the Thayan plot, Turmish become a safe harbor for the characters, and they are always offered a place to stay. Zehira remains a friend to the party.

2020-04-29 16:00 DDAL-DRW02 Blood in the Water 1 60 Show
2020-04-30 16:00 DDAL-DRW02 Blood in the Water 2 90 0 Bowl Of Commanding Water Elementals Show
2020-04-14 16:30 DDAL-DRW01 Breaking Umberlee’s Resolve 1 60 Show

Santa Maria Naming Ceromony
Participating in the ceremony and successfully naming the ship binds the characters to it. They now have proficiency in Wisdom (Survival) checks and advantage on death saves while aboard the ship.

2020-04-15 16:00 DDAL-DRW01 Breaking Umberlee’s Resolve 2 75 Show
2021-06-11 18:00 DDAL09-20 Where Devils fear to Tread + DDAL00-12 Infernal Encounters: A White Devil 3000 Cloak of Invisibility, Deathshield (Defender), Rod of the Pact Keeper +2 Show

4 Hours Played

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boon of Immortality

2020-09-04 20:00 DDAL06-03 Crypt of the Death Giants 3000 -125 Belt of Storm Giant Strength Show

Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

During the course of this adventure, the characters may earn access to the following downtime activity, usable only once.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2021-08-16 18:30 DDAL00-11f Twice as Nice for Half the Price 3750 Ioun Stone of Mastery Show

5 Hours Played

Various devils hawk their wares here, from peddlers of thankfully unidentifiable meat to potions and scrolls (up to uncommon rarity; all 50 gp each). A few devils engage in the trade of damned souls that have been compressed into soul coins; these cost 20 downtime days and only one coin can be sold to any single character.

Got 1 Conjuration Spell Scroll of 8th Level
Got 1 Potion of Table A, B, C, D or E

2019-10-30 14:04 Character Creation 13 Show

Starting Gear Smuggler 15GP
Bought 40 Arrrows 2GP