Show Log Entry
Adventure Title
DDHC00-GSM Ghosts of Saltmarsh
DDHC00-GSM Ghosts of Saltmarsh
Session
29
29
Date Played
2020-04-28 16:00:00 UTC
2020-04-28 16:00:00 UTC
Levels Gained
1
1
GP +/-
60
60
Downtime +/-
Location Played
Online
Online
DM Name
Adrian-rpg
Adrian-rpg
DM DCI Number
4320793759
4320793759
Notes
Got Cudgel Ram für the Ship: Cudgel Ram. A detect magic spell or similar effect reveals an aura of evocation magic around the 1,000-pound naval ram. A ship with the naval ram attached has advantage on all saving throws relating to crashing when it crashes into a creature or object. The ship and the ram suffer no damage in the crash. These benefits don’t apply if another vessel crashes into the ship with the naval ram attached. Used: AUBRECK’S FORTUNE Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.
Got Cudgel Ram für the Ship: Cudgel Ram. A detect magic spell or similar effect reveals an aura of evocation magic around the 1,000-pound naval ram. A ship with the naval ram attached has advantage on all saving throws relating to crashing when it crashes into a creature or object. The ship and the ram suffer no damage in the crash. These benefits don’t apply if another vessel crashes into the ship with the naval ram attached. Used: AUBRECK’S FORTUNE Aubreck will cover the cost of a single spellcasting service, level 5 or lower. This can only be redeemed once per player, and only while playing adventure content from Ghosts of Saltmarsh, DDAL-DRW01 Breaking Umberlee’s Resolve, DDAL-DRW02 Blood in the Water, DDAL-DRW03 Saving Silverbeard, or DDEP-DRW01 Assault on Myth Nantar.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Nolzur's Marvelous Pigments | Very Rare | true | |||
Nolzur's Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features-such as a door, a pit, flowers, trees, cells, rooms, or weapons-that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. |