Adventure Logsheet
Bought Shield
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6 TCP to 300 GP
Adventure Logsheet
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season 9 conversion
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Trade with Ash
Favor of Ellison Berengar: Anstatt ihn zu töten habt ihr Gnade gegenüber Ellison gezeigt und dafür ist er euch Dankbar, selbst wenn ihr ihn der Black Fist übergeben habt. Dieser Favor hat keinen direkten Effekt, aber wenn ihr nochmal auf ihn trefft, wird eure Gnade nciht vergessen sein
Adventure Logsheet
Friend on the Black Road: You aided the caravan master Azam on a perilous journey along the Black Road. If you find yourself needing to travel the Black Road or transport something discretely, Azam will provide it safely once for free. Bought for 4 GP Desert Clothes: These garments consist of loose layers of light cloth, a wood-and-cloth mask, and a small canister of pitch to rub beneath the eyes so as to reduce the sun’s wicked glare. 5 Water Skins 1GP Got 4 Candy Corn
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Trade with Lorian Wintersong
got 1 Potion of Healing got 6 candy corn In Dark Linsa’s Pocket. In exchange for her assistance in smuggling more than ten dozen people out of Phlan, you have become indebted to the half-drow rogue, Dark Linsa. Despite how ominous this might sound, she was quite impressed by your actions and may call upon you to perform some important task for her in the future.
Adventure Logsheet
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Trade with: Merlinda DCI: 1319050934
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Trade with Nathan R, DCI: 4318704203 Character: Duurth
Adventure Logsheet
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Trade with James Hendrix
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Bought 2x Diamonddust worth 100 GP, got Diamond worth 300GP
First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 1x Spell Scrroll of Raise Dead 2x Potion of Greater Restoration 1x Potion of Superior Healing 1x Potion of Fire Giant Strength
Adventure Logsheet
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Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL(Magic Item Limit) restrictions. Got: Scroll of Protection against Fiends, Potion of Mind Reading
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Discard
Adventure Logsheet
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Trade with James Hendrix
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Discard
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Adventure Logsheet
Got Potion of Greater Healing From Huum
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Trade with Lance Benwick
Got Potion of Animal Friendship: When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Adventure Logsheet
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Discard
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Renown Item
Adventure Logsheet
Died & Ressurected
Gratitude of Brightstar Moonsilver For rescuing Brightstar, he is grateful and will serve as a mount for lawful good adventurers for three adventures. His stats are the standard unicorn stats found on page 294 of the Monster Manual.
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Player Name: Fr3edom Character: Lorian Wintersong DCI: 7318754593
Adventure Logsheet
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Player Name: Fr3edom Character: Ren DCI: 7318754593
NATURE OF THE WEAVE You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Got 1 Bonbon (Scroll) of enhance Ability fox cunning
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Player Name: Fr3edom Character: Moor DCI: 7318754593
Adventure Logsheet
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Renown Item
Favor of Boddynock Glitterstone Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling
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Adventure Logsheet
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Player Name: Fr3edom Character: Tristan Balor DCI: 7318754593 https://www.adventurersleaguelog.com/users/7997/characters/30026
Story Award: Mental Fatigue You failed in a direct duel of the minds with the alhoon Berach, thus your mind is weakened. You have disadvantage on each of the first three mental saves once (once each for an Intelligence, Wisdom and Charisma save). In addition, Berach has a special connection with your mind which might have an impact in future adventures.
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Adventure Logsheet
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Trade with John Glory https://www.adventurersleaguelog.com/users/7997/characters/28499
Got Oil of Sharpness This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. Used Diamond Dust Story Award: Mental Fatigue You failed in a direct duel of the minds with the alhoon Berach, thus your mind is weakened. You have disadvantage on each of the first three mental saves once (once each for an Intelligence, Wisdom and Charisma save). In addition, Berach has a special connection with your mind which might have an impact in future adventures. Wisdom & Intelligence used only Charisma Left
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Buy Diamond Dust 100 GP x 10
Adventure Logsheet
Banned: Maladomini Maladomini’s prevailing theme is truth, and the truth is... you’ve violated the laws of this place. Whether you’ve done so knowingly or not, Baalzebul, lord of the seventh layer of the Nine Hells, has deemed you guilty of this transgression and has banned you from ever returning. You can’t participate in further adventures in this place. A character with this story award may visit other areas of the Nine Hells but has been banned from Maladomini. Story Award: Mental Fatigue You failed in a direct duel of the minds with the alhoon Berach, thus your mind is weakened. You have disadvantage on each of the first three mental saves once (once each for an Intelligence, Wisdom and Charisma save). In addition, Berach has a special connection with your mind which might have an impact in future adventures. used Charisma
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Adventure Logsheet
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trade with https://www.adventurersleaguelog.com/users/7997/characters/30026
6 Hours Played Got Potion of Greater Healing, Potion of Fire Resistance, Soul Coin
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Adventure Logsheet
4 Hours Played Got Potion of Dimmunation&Flying
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/34103
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Season 11 Level 5 Item Shield +1
Adventure Logsheet
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/84932
Disintegrated and brought back to life from divine intervention Sildruck Forgehood Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters. Lore of the Ages The corrupted Lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter ofer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty. Larloch’s Unblinking Gaze “The warlock”—in truth, the Netherese Lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Downtime Recalculating
Adventure Logsheet
Downtime Activity 2x Catching up 2x 10 Downtime Days
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Got Oil of Sharpness, Scroll of Daylight Story Award: Bond of Fellowship You encountered three Harper agents during your mission (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua