Show Log Entry
Adventure Title
DDAL00-02B The Weirding Vats
DDAL00-02B The Weirding Vats
Tier
1
1
Session
Date Played
2019-03-26 20:00:00 UTC
2019-03-26 20:00:00 UTC
ACP
2
2
TCP
2
2
GP +/-
Downtime
5.0
5.0
Renown
1.0
1.0
Location Played
Online
Online
DM Name
Vincent Baumann
Vincent Baumann
DM DCI Number
5318792030
5318792030
Notes
Gorig's "Spellbook" Adventuring Gear Weight: 20 lbs. Gorig wears body wraps embroidered in arcane sigils. When unfurled, it is a six-inch wide swathe of thick, maroon silk 23 feet in length and weighs 20 pounds. The wraps function as a spellbook and contains the following spells: 1st level: false life, magic missile, ray of sickness, shield; 2nd level: blindness/deafness, mirror image, ray of enfeeblement; 3rd level: fear, haste _____________________________
Gorig's "Spellbook" Adventuring Gear Weight: 20 lbs. Gorig wears body wraps embroidered in arcane sigils. When unfurled, it is a six-inch wide swathe of thick, maroon silk 23 feet in length and weighs 20 pounds. The wraps function as a spellbook and contains the following spells: 1st level: false life, magic missile, ray of sickness, shield; 2nd level: blindness/deafness, mirror image, ray of enfeeblement; 3rd level: fear, haste _____________________________
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Stone of Good Luck | Common | F | true | ||
Stone of Good Luck Wondrous Item, Major, Uncommon (Requires Attunement), Table F While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.Stone of Good Luck Wondrous Item, Major, Uncommon (Requires Attunement), Table F While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. | |||||
Spell Scroll of Find Familiar | Common | true | |||
Spell Scroll of Find Familiar (1st Level) Scroll, Minor, Common A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 13 and an attack bonus of +5. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 11 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |