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Adventure Title
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Tier
2
2
Session
2
2
Date Played
2019-06-20 18:00:00 UTC
2019-06-20 18:00:00 UTC
ACP
6
6
TCP
18
18
GP +/-
-113.64
-113.64
Downtime
15.0
15.0
Renown
1.5
1.5
Location Played
Online
Online
DM Name
Markis Bevarel
Markis Bevarel
DM DCI Number
2213720591
2213720591
Notes
2. Second Weapon Returned. Each character may unlock one item from magic item tables F or G. (Instrument ofthe bards (Cii lyre)) 3. Third Weapon Returned. Each character receives 12 treasure checkpoints and is awarded one free use of the raise dead or greater restoration spell casting service from a generous benefactor. Got Scroll of Protection from Fiends Bought: Sling 1SP; Sling Bullets 4CP; Lantern (bullseye) 10GP; 10 Oil (flask) 1GP; 2 Holy water (flask) 50GP; Exotic Saddle 60GP; Bit & Brittle 2GP; 2 Saddlebags 8GP; Sold: Lute 17,5 GP
2. Second Weapon Returned. Each character may unlock one item from magic item tables F or G. (Instrument ofthe bards (Cii lyre)) 3. Third Weapon Returned. Each character receives 12 treasure checkpoints and is awarded one free use of the raise dead or greater restoration spell casting service from a generous benefactor. Got Scroll of Protection from Fiends Bought: Sling 1SP; Sling Bullets 4CP; Lantern (bullseye) 10GP; 10 Oil (flask) 1GP; 2 Holy water (flask) 50GP; Exotic Saddle 60GP; Bit & Brittle 2GP; 2 Saddlebags 8GP; Sold: Lute 17,5 GP
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Instrument ofthe bards (Cii lyre) | Rare | Yawning Portal | G | true | |
Requires Attunement by a Bard. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC WIS saving throw or take 2d4 psychic Dmg. You can use an action to play the instrument and cast 1 of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have Disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall | |||||
Armor of Vulnerability | Legendary | Yawning Portal | G | true | |
Armor (plate), legendary (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. | |||||
Stone of Good Luck | Uncommon | Yawning Portal | F | true | |
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Googles of Night | Uncommon | Yawning Portal | B | true | |
Goggles of Night Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |