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Adventure Title
DDAL04-10 The Artifact
Tier
2
Session
Date Played
2019-04-06 15:00:00 UTC
ACP
4
TCP
4
GP +/-
-158.5
Downtime
10.0
Renown
1.0
Location Played
Online
DM Name
Tobias M.
DM DCI Number
3318707378
Notes
Got Scroll of Protection from Poison Sold Chainmail 37,5GP; Bought Splint Mail 200 GP; Bought Tent 2GP; Bought Crowbar 2GP

Magic Items

Name Rarity Location Table Result Counts?
Scroll of Protection from Plants Rare C true
Scroll of Protection from Poison Rare C true
Wand of Binding Rare Barovia G true
Wand of Binding (Table G) Wand, rare, (requires attunement by a spellcaster), This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. This wand it made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner’s dreams are plagued by nightmares of being buried alive and leaving important things left unfinished.
Driftglobe Uncommon Barovia A & B true
Driftglobe (Table A) Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.