Pether Character Sheet
Greataxe +2,
Wand of Magic Missiles,
Belt of Fire Giants Strenght ,
Ring of Protection,
Bracers of Defense,
Belt of Dwarvenkind
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
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2025-04-08 21:44 | WBW-DC-NJ-COU-01 Dear Aery | 100 | 10 | Show | ||||
Loot200 GP Used: 1 Potion of Hill Giants Strength Shard of Aery & Logan's Love (Feywild Shard)Wondrous Item, uncommon (requires attunement by a This warm crystal glints with the sunset colors of the Feywild When you use a Metamagic option on a spell while you are If you donât have the Wild Magic Sorcerous Origin, once this When the pieces are assembled, it forms the word âA & Lâ. This magic item has the Guardian property. Guardian. The item whispers warning to its bearer, granting |
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2025-06-29 18:00 | DDEP4 Reclamation of Phlan | 1920 | 10 | Show | ||||
LootStory Reward - Held der WelcomersAn der Seite der Welcomers - Phlans Diebe, die zu FreiheitskĂ€mpfern wurden - befreitest du die Stadt von ihrem bösen Drachenherrscher. Die Welcomers stehen fĂŒr immer in deiner Schuld. In Phlan genieĂt du einen komfortablen Lebensstil ohne jegliche Kosten. Staff of PowerThis staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for âOblivionâ. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic. Skyfist (Dwarven Thrower)Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand. The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructible), bloodâstained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon. |
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2025-06-14 17:34 | DDHC-CM-16 Alkazaar's Appendix | 9700 | 10 | Show | ||||
LootCharm of the Mirrage Tome of Leadership and InfluenceWondrous item, very rare 5 lb. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Candle of Invocation (Mount Celestia)Wondrous item, very rare (requires attunement) This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table. Carpet of Flying, 3 ft. Ă 5 ft.Wondrous item, very rare You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it. A 3 ft. Ă 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity. Ring of Lightning ResistanceRing, rare You have Resistance to Lightning damage while wearing this ring. The ring is set with citrine. Ring of Necrotic ResistanceRing, rare You have Resistance to Necrotic damage while wearing this ring. The ring is set with jet. Ring of Force ResistanceRing, rare You have Resistance to Force damage while wearing this ring. The ring is set with sapphire. Staff of HealingStaff, weapon, rare (requires attunement by a bard, cleric, or druid) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell) Lesser Restoration 2 Mass Cure Wounds 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Wand of Lightning BoltsWand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Amulet of HealthWondrous item, rare (requires attunement) 1 lb. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. Ring of Acid ResistanceRing, rare You have Resistance to Acid damage while wearing this ring. The ring is set with pearl. Animated ShieldShield (shield), very rare (requires attunement) 6 lb. AC +2 While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free. Wand of PolymorphWand, very rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Staff of WitheringStaff, weapon, rare (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. +2 Longbow |
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2025-05-20 20:58 | DDHC-KftGV-06 Masterpiece Imbroglio | 1 | 1011 | 10 | Show | |||
LootLantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternâs bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Ring of Animal InfluenceRing, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Necklace of Prayer BeadsWondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Sending StonesWondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and donât cast the spell. Once sending is cast through the stones, they canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. Wraps of Unarmed Power +2Necklace of Fireballs 5 Charges |
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2025-05-23 19:00 | DDHC-KftGV-05 - Tockworth's Clockworks | 1 | 1000 | 10 | Show | |||
Loot1000GP Boots of Striding and SpringingWondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isnât reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you canât jump farther than your remaining movement would allow. DriftglobeWondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect canât be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Stone of Good LuckWondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Vicious GreataxeThis magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weaponâs normal damage. |
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2025-06-09 00:32 | Trade Log | -5 | > Ring of Protection | Show Trade Log | ||||
Traded Ring of Animal Influence for Ring of Protection |
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2025-05-26 18:56 | Trade Log | -5 | Show Trade Log | |||||
Traded Periapt of Wound Closure for Necklace of Adaptaion |
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2025-06-09 00:26 | Trade Log | -5 | > Belt of Fire Giants Strenght | Show Trade Log | ||||
Traded Dragon Scale Mail (Fire) for Belt of Fire Giants Strenght |
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2025-06-12 22:59 | Trade Log | -5 | > Bracers of Defense | Show Trade Log | ||||
Traded Ring of Spellstoring for Bracers of Defense |
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2025-06-12 23:04 | Trade Log | -5 | > Belt of Dwarvenkind | Show Trade Log | ||||
Traded Flame Tongue Longsword for Belt of Dwarvenkind |
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2025-06-14 17:57 | Trade Log | -5 | Show Trade Log | |||||
Traded Candle of Invocation (Mount Celestia) for Manual of Bodily Health |
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2025-06-19 16:44 | Trade Log | -5 | Show Trade Log | |||||
Traded Manual of Bodily Health for Energy Bow |
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2025-06-24 02:53 | Trade Log | -5 | Show Trade Log | |||||
Traded Belt of Fire Giants Strenght for Dragon Scale Mail(Gold) |
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2025-07-10 00:21 | Trade Log | -5 | Show Trade Log | |||||
Traded Dragonhide Belt +3 for Silvered +3 Greatsword |
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2025-08-17 17:06 | Trade Log | -10 | Show Trade Log | |||||
Trade Ring of Force Resistance for Mace of Terror |
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2025-08-02 14:33 | Trade Log | -10 | Show Trade Log | |||||
Traded Ring of Necrotic Resistance for Mace of Terror |
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2025-06-08 23:56 | Trade Log | -20 | Show Trade Log | |||||
2x Catch Up |
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2025-05-02 13:07 | Catching Up | 4 | -40 | Show | ||||
used 40 DT Days t catch up |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
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2025-04-08 21:44 | WBW-DC-NJ-COU-01 Dear Aery | 10 | Show | |||||
Loot200 GP Used: 1 Potion of Hill Giants Strength Shard of Aery & Logan's Love (Feywild Shard)Wondrous Item, uncommon (requires attunement by a This warm crystal glints with the sunset colors of the Feywild When you use a Metamagic option on a spell while you are If you donât have the Wild Magic Sorcerous Origin, once this When the pieces are assembled, it forms the word âA & Lâ. This magic item has the Guardian property. Guardian. The item whispers warning to its bearer, granting |
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2025-06-29 18:00 | DDEP4 Reclamation of Phlan | 10 | Show | |||||
LootStory Reward - Held der WelcomersAn der Seite der Welcomers - Phlans Diebe, die zu FreiheitskĂ€mpfern wurden - befreitest du die Stadt von ihrem bösen Drachenherrscher. Die Welcomers stehen fĂŒr immer in deiner Schuld. In Phlan genieĂt du einen komfortablen Lebensstil ohne jegliche Kosten. Staff of PowerThis staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for âOblivionâ. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic. Skyfist (Dwarven Thrower)Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand. The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructible), bloodâstained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon. |
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2025-06-14 17:34 | DDHC-CM-16 Alkazaar's Appendix | 10 | Show | |||||
LootCharm of the Mirrage Tome of Leadership and InfluenceWondrous item, very rare 5 lb. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Candle of Invocation (Mount Celestia)Wondrous item, very rare (requires attunement) This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table. Carpet of Flying, 3 ft. Ă 5 ft.Wondrous item, very rare You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it. A 3 ft. Ă 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity. Ring of Lightning ResistanceRing, rare You have Resistance to Lightning damage while wearing this ring. The ring is set with citrine. Ring of Necrotic ResistanceRing, rare You have Resistance to Necrotic damage while wearing this ring. The ring is set with jet. Ring of Force ResistanceRing, rare You have Resistance to Force damage while wearing this ring. The ring is set with sapphire. Staff of HealingStaff, weapon, rare (requires attunement by a bard, cleric, or druid) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell) Lesser Restoration 2 Mass Cure Wounds 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Wand of Lightning BoltsWand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Amulet of HealthWondrous item, rare (requires attunement) 1 lb. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. Ring of Acid ResistanceRing, rare You have Resistance to Acid damage while wearing this ring. The ring is set with pearl. Animated ShieldShield (shield), very rare (requires attunement) 6 lb. AC +2 While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free. Wand of PolymorphWand, very rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Staff of WitheringStaff, weapon, rare (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. +2 Longbow |
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2025-05-20 20:58 | DDHC-KftGV-06 Masterpiece Imbroglio | 10 | Show | |||||
LootLantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternâs bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Ring of Animal InfluenceRing, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Necklace of Prayer BeadsWondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Sending StonesWondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and donât cast the spell. Once sending is cast through the stones, they canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. Wraps of Unarmed Power +2Necklace of Fireballs 5 Charges |
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2025-05-23 19:00 | DDHC-KftGV-05 - Tockworth's Clockworks | 10 | Show | |||||
Loot1000GP Boots of Striding and SpringingWondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isnât reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you canât jump farther than your remaining movement would allow. DriftglobeWondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect canât be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Stone of Good LuckWondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Vicious GreataxeThis magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weaponâs normal damage. |
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2025-06-09 00:32 | Trade Log | -5 | Show Trade Log | |||||
Traded Ring of Animal Influence for Ring of Protection |
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2025-05-26 18:56 | Trade Log | -5 | Show Trade Log | |||||
Traded Periapt of Wound Closure for Necklace of Adaptaion |
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2025-06-09 00:26 | Trade Log | -5 | Show Trade Log | |||||
Traded Dragon Scale Mail (Fire) for Belt of Fire Giants Strenght |
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2025-06-12 22:59 | Trade Log | -5 | Show Trade Log | |||||
Traded Ring of Spellstoring for Bracers of Defense |
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2025-06-12 23:04 | Trade Log | -5 | Show Trade Log | |||||
Traded Flame Tongue Longsword for Belt of Dwarvenkind |
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2025-06-14 17:57 | Trade Log | -5 | Show Trade Log | |||||
Traded Candle of Invocation (Mount Celestia) for Manual of Bodily Health |
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2025-06-19 16:44 | Trade Log | -5 | Show Trade Log | |||||
Traded Manual of Bodily Health for Energy Bow |
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2025-06-24 02:53 | Trade Log | -5 | Show Trade Log | |||||
Traded Belt of Fire Giants Strenght for Dragon Scale Mail(Gold) |
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2025-07-10 00:21 | Trade Log | -5 | Show Trade Log | |||||
Traded Dragonhide Belt +3 for Silvered +3 Greatsword |
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2025-08-17 17:06 | Trade Log | -10 | Show Trade Log | |||||
Trade Ring of Force Resistance for Mace of Terror |
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2025-08-02 14:33 | Trade Log | -10 | Show Trade Log | |||||
Traded Ring of Necrotic Resistance for Mace of Terror |
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2025-06-08 23:56 | Trade Log | -20 | Show Trade Log | |||||
2x Catch Up |
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2025-05-02 13:07 | Catching Up | -40 | Show | |||||
used 40 DT Days t catch up |
Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
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2025-04-08 21:44 | WBW-DC-NJ-COU-01 Dear Aery | 100 | 10 | Show | ||||
Loot200 GP Used: 1 Potion of Hill Giants Strength Shard of Aery & Logan's Love (Feywild Shard)Wondrous Item, uncommon (requires attunement by a This warm crystal glints with the sunset colors of the Feywild When you use a Metamagic option on a spell while you are If you donât have the Wild Magic Sorcerous Origin, once this When the pieces are assembled, it forms the word âA & Lâ. This magic item has the Guardian property. Guardian. The item whispers warning to its bearer, granting |
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2025-06-29 18:00 | DDEP4 Reclamation of Phlan | 1920 | 10 | Show | ||||
LootStory Reward - Held der WelcomersAn der Seite der Welcomers - Phlans Diebe, die zu FreiheitskĂ€mpfern wurden - befreitest du die Stadt von ihrem bösen Drachenherrscher. Die Welcomers stehen fĂŒr immer in deiner Schuld. In Phlan genieĂt du einen komfortablen Lebensstil ohne jegliche Kosten. Staff of PowerThis staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for âOblivionâ. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic. Skyfist (Dwarven Thrower)Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand. The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructible), bloodâstained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon. |
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2025-06-14 17:34 | DDHC-CM-16 Alkazaar's Appendix | 9700 | 10 | Show | ||||
LootCharm of the Mirrage Tome of Leadership and InfluenceWondrous item, very rare 5 lb. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Candle of Invocation (Mount Celestia)Wondrous item, very rare (requires attunement) This candle's magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table. Carpet of Flying, 3 ft. Ă 5 ft.Wondrous item, very rare You can make this carpet hover and fly by taking a Magic action and using the carpet's command word. It moves according to your directions if you are within 30 feet of it. A 3 ft. Ă 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity. Ring of Lightning ResistanceRing, rare You have Resistance to Lightning damage while wearing this ring. The ring is set with citrine. Ring of Necrotic ResistanceRing, rare You have Resistance to Necrotic damage while wearing this ring. The ring is set with jet. Ring of Force ResistanceRing, rare You have Resistance to Force damage while wearing this ring. The ring is set with sapphire. Staff of HealingStaff, weapon, rare (requires attunement by a bard, cleric, or druid) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell) Lesser Restoration 2 Mass Cure Wounds 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Wand of Lightning BoltsWand, rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Lightning Bolt (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Amulet of HealthWondrous item, rare (requires attunement) 1 lb. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. Ring of Acid ResistanceRing, rare You have Resistance to Acid damage while wearing this ring. The ring is set with pearl. Animated ShieldShield (shield), very rare (requires attunement) 6 lb. AC +2 While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free. Wand of PolymorphWand, very rare (requires attunement by a spellcaster) 1 lb. This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Staff of WitheringStaff, weapon, rare (requires attunement by a cleric, druid, or warlock) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff , and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. +2 Longbow |
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2025-05-20 20:58 | DDHC-KftGV-06 Masterpiece Imbroglio | 1011 | 10 | Show | ||||
LootLantern of RevealingWondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lanternâs bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. Ring of Animal InfluenceRing, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Necklace of Prayer BeadsWondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Sending StonesWondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and donât cast the spell. Once sending is cast through the stones, they canât be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. Wraps of Unarmed Power +2Necklace of Fireballs 5 Charges |
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2025-05-23 19:00 | DDHC-KftGV-05 - Tockworth's Clockworks | 1000 | 10 | Show | ||||
Loot1000GP Boots of Striding and SpringingWondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isnât reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you canât jump farther than your remaining movement would allow. DriftglobeWondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect canât be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. Stone of Good LuckWondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Vicious GreataxeThis magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weaponâs normal damage. |
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2025-06-09 00:32 | Trade Log | -5 | > Ring of Protection | Show Trade Log | ||||
Traded Ring of Animal Influence for Ring of Protection |
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2025-05-26 18:56 | Trade Log | -5 | Show Trade Log | |||||
Traded Periapt of Wound Closure for Necklace of Adaptaion |
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2025-06-09 00:26 | Trade Log | -5 | > Belt of Fire Giants Strenght | Show Trade Log | ||||
Traded Dragon Scale Mail (Fire) for Belt of Fire Giants Strenght |
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2025-06-12 22:59 | Trade Log | -5 | > Bracers of Defense | Show Trade Log | ||||
Traded Ring of Spellstoring for Bracers of Defense |
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2025-06-12 23:04 | Trade Log | -5 | > Belt of Dwarvenkind | Show Trade Log | ||||
Traded Flame Tongue Longsword for Belt of Dwarvenkind |
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2025-06-14 17:57 | Trade Log | -5 | Show Trade Log | |||||
Traded Candle of Invocation (Mount Celestia) for Manual of Bodily Health |
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2025-06-19 16:44 | Trade Log | -5 | Show Trade Log | |||||
Traded Manual of Bodily Health for Energy Bow |
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2025-06-24 02:53 | Trade Log | -5 | Show Trade Log | |||||
Traded Belt of Fire Giants Strenght for Dragon Scale Mail(Gold) |
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2025-07-10 00:21 | Trade Log | -5 | Show Trade Log | |||||
Traded Dragonhide Belt +3 for Silvered +3 Greatsword |
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2025-08-17 17:06 | Trade Log | -10 | Show Trade Log | |||||
Trade Ring of Force Resistance for Mace of Terror |
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2025-08-02 14:33 | Trade Log | -10 | Show Trade Log | |||||
Traded Ring of Necrotic Resistance for Mace of Terror |
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2025-06-08 23:56 | Trade Log | -20 | Show Trade Log | |||||
2x Catch Up |
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2025-05-02 13:07 | Catching Up | -40 | Show | |||||
used 40 DT Days t catch up |