Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Stone of Controlling Earth Elementals rare Trade Trade Log Show
Notes:

Traded with Ruther Alcantara's character Plink (DCI 4316066211), who got it in a trade with Jed Reynolds's character Ebon (DCI 2314762827).

Conch of Teleportation very_rare DDHC-SKT Chapter 8: Forge of the Fire Giants DDHC-SKT Storm King’s Thunder Show
Daern's Instant Fortress rare DDHC-SKT Storm King's Thunder DDHC-SKT Storm King’s Thunder Show
Notes:

Received as a gift from Citadel Adbar. The fortress has the appearance of a tree house.

Conch of Teleportation very_rare DDHC-SKT-10 Hold of the Storm Giants DDHC-SKT Storm King’s Thunder Show
Cloak of the Manta Ray uncommon Faction Procurement Faction Procurement Show
Notes:

Cannot be traded.

Adamantine Lance +2 rare DDHC-SKT-12 Doom of the Desert G 11 DDHC-SKT Storm King’s Thunder Show
Notes:

Adamantine added for 500 gp on 11/13/2017.

Potion of Fire Breath uncommon DDHC-SKT Chapter 8: Forge of the Fire Giants B 16 DDHC-SKT Storm King’s Thunder Show
Robe of Stars very_rare DDHC-SKT-10 Hold of the Storm Giants H 26 DDHC-SKT Storm King’s Thunder Show
Windcraft Boots of Striding and Springing uncommon DDHC-SKT-12 Doom of the Desert F 27 DDHC-SKT Storm King’s Thunder Show
Notes:

These boots crackle with static electricity. A trail of lightning follows the wearer when they move quickly.

Staff of Fire very_rare DDHC-SKT-12 Doom of the Desert H 39 DDHC-SKT Storm King’s Thunder Show
Notes:

The head of the staff is carved into the shape of a gold dragon, which opens its mouth to spit fire whenever the staff is activated.

Wand of Magic Missiles uncommon DDHC-SKT-12 Doom of the Desert F 58 DDHC-SKT Storm King’s Thunder Show
Bag of Tricks (Tan) uncommon DDHC-SKT Chapter 3 F 71 DM Quest: Dedicated DM #04 Show
Notes:

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

  1. Jackal
  2. Ape
  3. Baboon
  4. Axe Beak
  5. Black Bear
  6. Giant Weasel
  7. Giant Hyena
  8. Tiger

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.