Show Log Entry

Adventure Title
DDHC-TOA-10 Ruins of Hisari
Session
Date Played
2017-11-17 23:44:00 UTC
XP Gained
13371
GP +/-
-250
Downtime +/-
10.0
Renown
1.0
Missions
Location Played
Online
DM Name
DaFront
DM DCI Number
3114843432
Notes
4 hours, total of 43 in hardcovers. Paid 50 gp for a Continual Flame spell cast at 6th level from the friendly party cleric, and 100 gp to have a Magic Circle spell stored in my Bloodstone Spell Gem. Added adamantine to scimitar +3. Leveled up as a Bard, taking +2 CHA for the ASI, Prestidigitation as the cantrip, Calm Emotions for a new spell, retrained Feather Fall into Charm Person.

Magic Items

Name Rarity Location Table Result Counts?
Ioun Stone of Leadership Very Rare DDHC-TOA-10 Ruins of Hisari true
Adamantine Scimitar +3 Very Rare DDHC-TOA-10 Ruins of Hisari true
Potion of Greater Healing Uncommon DDHC-TOA-10 Ruins of Hisari false
Potion of Poison Uncommon DDHC-TOA-10 Ruins of Hisari false
Spell Scroll of Hypnotic Pattern Uncommon DDHC-TOA-10 Ruins of Hisari false
Ritual to turn into a yuan-ti pureblood Unique DDHC-TOA-10 Ruins of Hisari false
The characters’ blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining the following abilities. (Jaqarra has performed the ritual and is now a pureblood.) Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Innate Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells Magic Resistance. You have advantage on saving throws against spells and other magical effects. Poison Immunity. You are immune to poison damage and the poisoned condition.